The design of children's technology
The design of children's technology
Designing storytelling technologies to encouraging collaboration between young children
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Making Space for Voice: Technologies to Support Children’s Fantasy and Storytelling
Personal and Ubiquitous Computing
TEATRIX: Virtual Environment for Story Creation
ITS '00 Proceedings of the 5th International Conference on Intelligent Tutoring Systems
The NICE Project: Learning Together in a Virtual World
VRAIS '98 Proceedings of the Virtual Reality Annual International Symposium
Towards digital narrative for children: from education to entertainment, a historical perspective
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Case study: the design of CBC4Kids' StoryBuilder
Proceedings of the 2003 conference on Interaction design and children
Investigating the educational effectiveness of multiplayer online games for children
Proceedings of the 6th international conference on Interaction design and children
A multimedia-driven ambient edutainment system for the young children
SRMC '08 Proceedings of the 2nd ACM international workshop on Story representation, mechanism and context
Digital Storytelling as a Whole-Class Learning Activity: Lessons from a Three-Years Project
ICIDS '09 Proceedings of the 2nd Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
Magic stick: a tangible interface for the edutainment of young children
ICME'09 Proceedings of the 2009 IEEE international conference on Multimedia and Expo
Was Vygotsky right? evaluating learning effects of social interaction in children internet games
INTERACT'07 Proceedings of the 11th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
Collective digital storytelling at school as a whole-class interaction
Proceedings of the 9th International Conference on Interaction Design and Children
Interactive storytelling for children
Proceedings of the 9th International Conference on Interaction Design and Children
An enhanced concept map approach to improving children's storytelling ability
Computers & Education
Reviewing children's collaboration practices in storytelling environments
Proceedings of the 10th International Conference on Interaction Design and Children
A networked suite of mixed-technology robotic artifacts for advancing literacy in children
Proceedings of the 11th International Conference on Interaction Design and Children
RFID-based interactive multimedia system for the children
Multimedia Tools and Applications
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Storytelling, edutainment, and collaborative interaction are all powerful paradigms to promote learning in young kids. The FaTe2 project offers a combination of these paradigms by providing a web based, multi-user, two and three dimensions virtual space where children (aged 7--11) can meet, chat, explore, play, and perform storytelling activities in collaboration. The paper describes the background of FaTe2, its educational motivations, its design solutions, and its implementation approach.