Designing storytelling technologies to encouraging collaboration between young children
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
New Active Tools for Supporting Narrative Structures
Personal and Ubiquitous Computing
Case study: the design of CBC4Kids' StoryBuilder
Proceedings of the 2003 conference on Interaction design and children
C5 '04 Proceedings of the Second International Conference on Creating, Connecting and Collaborating through Computing
StoryMapper: A Multimedia Tool to Externalize Knowledge
QEST '04 Proceedings of the The Quantitative Evaluation of Systems, First International Conference
FaTe2: storytelling edutainment experiences in 2D and 3D collaborative spaces
Proceedings of the 2006 conference on Interaction design and children
Beyond binary choices: integrating individual and social creativity
International Journal of Human-Computer Studies - Special issue: Computer support for creativity
Is there a space for the teacher in a WIKI?
Proceedings of the 2006 international symposium on Wikis
He says, she says: conflict and coordination in Wikipedia
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interaction Design and Children
Foundations and Trends in Human-Computer Interaction
Design and evaluation of a collaborative learning environment
Computers & Education
CSCL '02 Proceedings of the Conference on Computer Support for Collaborative Learning: Foundations for a CSCL Community
Computers & Education
Web-based learning with non-linear multimedia stories
ICWL'06 Proceedings of the 5th international conference on Advances in Web Based Learning
Edutainment aspects in hypermedia storytelling
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
Ensemble: exploring complementary strengths of leaders and crowds in creative collaboration
Proceedings of the 17th ACM conference on Computer supported cooperative work & social computing
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Collaborative storytelling activities in social media environments are generally developed in a linear way in which all participants collaborate on a shared story as it is passed from one to another in a relay form. Difficulties with this linear approach arise when collecting the contributions of participants in to a coherent story. This study proposes a hypermedia approach to enable students to integrate the episodes of others to develop different branches of stories. Since these linear and nonlinear approaches facilitate students in developing stories in quite a different manner, students' perceptions of linear and hypermedia approaches differ in their collaboration mechanisms, which may in turn affect positive inter-dependence and ultimate success in the collaborative storytelling. The results of an empirical study show that the performance of students in the hypermedia group was superior to that of members the linear group insofar as perception of collaborative process, peer support, authorship, and collaborative result where concerned.