The Social Life of Information
The Social Life of Information
Metadata and Cooperative Knowledge Management
CAiSE '02 Proceedings of the 14th International Conference on Advanced Information Systems Engineering
eXist: An Open Source Native XML Database
Revised Papers from the NODe 2002 Web and Database-Related Workshops on Web, Web-Services, and Database Systems
CSCL '02 Proceedings of the Conference on Computer Support for Collaborative Learning: Foundations for a CSCL Community
From Story-Telling to Educational Gaming: The Bamiyan Valley Case
ICWL '08 Proceedings of the 7th international conference on Advances in Web Based Learning
Facilitating Audio-Based Collaborative Storytelling for Informal Knowledge Management
Groupware: Design, Implementation, and Use
Knowledge multimedia processes in technology enhanced learning
MTDL '09 Proceedings of the first ACM international workshop on Multimedia technologies for distance learning
CRIWG'10 Proceedings of the 16th international conference on Collaboration and technology
ICWL'07 Proceedings of the 6th international conference on Advances in web based learning
A media theoretical approach to technology enhanced learning in non-technical disciplines
EC-TEL'07 Proceedings of the Second European conference on Technology Enhanced Learning: creating new learning experiences on a global scale
An Approach for Asynchronous Awareness Support in Collaborative Non-Linear Storytelling
Computer Supported Cooperative Work
Computers in Human Behavior
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Stories and story-telling are a cultural achievement of significant relevance, even in modern times. Since ancient times stories have served to entertain and teach mankind to “transmit” knowledge from generation to generation. Story-telling ranges from simple aural narrations to traditional inter-generational discourse and, in modern times, workflow-oriented organizational learning. Web-based systems are by nature well-suited to support learning from digital stories in communities of practice. Despite the potential of story-telling to foster knowledge sharing in communities its full power to stimulate community-based learning processes in yet only marginally exploited. Although there are many story-telling approaches, most of them are not suitable for non-linear story creation and consumption. In addition, most of these are not based on a well defined methodology that underpins the story development process. In this paper we present the implementation of a non-linear multimedia story-telling environment based on the movement oriented design (MOD) paradigm. Finally, using a media-theoretic approach, we utilize structural aspects of story telling and identify patterns related to successful non-linear multimedia stories.