AXMEDIS '08 Proceedings of the 2008 International Conference on Automated solutions for Cross Media Content and Multi-channel Distribution
Adaptive Educational Games: Providing Non-invasive Personalised Learning Experiences
DIGITEL '08 Proceedings of the 2008 Second IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning
Advanced ontology management system for personalised e-Learning
Knowledge-Based Systems
Digital Storytelling in the Classroom: New Media Pathways to Literacy, Learning, and Creativity
Digital Storytelling in the Classroom: New Media Pathways to Literacy, Learning, and Creativity
Interactive storytelling: approaches and techniques to achieve dynamic stories
Transactions on edutainment I
Mobile Multimedia Management for Community-Aware Storytelling
MDM '10 Proceedings of the 2010 Eleventh International Conference on Mobile Data Management
The Usability Metric for User Experience
Interacting with Computers
MPISTE: A Mobile, Personalised, Interactive Story Telling Environment
CERMA '10 Proceedings of the 2010 IEEE Electronics, Robotics and Automotive Mechanics Conference
Educational data mining: a review of the state of the art
IEEE Transactions on Systems, Man, and Cybernetics, Part C: Applications and Reviews
Web-based learning with non-linear multimedia stories
ICWL'06 Proceedings of the 5th international conference on Advances in Web Based Learning
A New Model for Storytelling Complex Learning Objects
INCOS '11 Proceedings of the 2011 Third International Conference on Intelligent Networking and Collaborative Systems
INSCAPE: storymodels for interactive storytelling and edutainment applications
ICVS'05 Proceedings of the Third international conference on Virtual Storytelling: using virtual reality technologies for storytelling
Scribe: a tool for authoring event driven interactive drama
TIDSE'06 Proceedings of the Third international conference on Technologies for Interactive Digital Storytelling and Entertainment
Using Emotions to Improve Role Taking in Storytelling Complex Learning Objects
CISIS '12 Proceedings of the 2012 Sixth International Conference on Complex, Intelligent, and Software Intensive Systems (CISIS)
The digital natives as learners: Technology use patterns and approaches to learning
Computers & Education
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Knowledge of appropriate behavior during an earthquake is crucial for the prevention and mitigation of natural disaster. Several studies confirm that disaster-risk education should be part of the national primary and secondary school curricula. The school plays an important role in developing a positive attitude towards safety as well as in increasing young people's social responsibility. This can especially be achieved by ''active educational methods based on real situations''. Narrative learning, according to this pedagogical vision, is seen as an educational approach mostly suitable for the development of cognitive abilities and knowledge in action, supporting processes of meaning construction through risk education contexts. In this paper, we present a methodology to design digital storytelling, a ''media rich'' strategy able to support the learning process in a civil emergency context and an authoring tool for creating Storytelling Complex Learning Objects (SCLOs), as a complex learning resource characterized by an adaptive mechanism that exploits a template-based approach, which is focused on the design of teaching situations suitable for achieving specific learning goals. The integration of this new kind of learning object with an advanced e-learning platform, namely Intelligent Web Teacher (IWT), that allowed us to carry out a full experimentation of the overall learning process, from content creation, to learning path packaging and adaptive delivery. The experimentation results demonstrate the effectiveness of both SCLO and authoring tool from a pedagogical and usability point of view.