Graphic StoryWriter: an interactive environment for emergent storytelling
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing multimedia environments for children: computers, creativity, and kids
Designing multimedia environments for children: computers, creativity, and kids
Designing storytelling technologies to encouraging collaboration between young children
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Making Space for Voice: Technologies to Support Children’s Fantasy and Storytelling
Personal and Ubiquitous Computing
Computer support for children's collaborative fantasy play and storytelling
CSCL '99 Proceedings of the 1999 conference on Computer support for collaborative learning
Understanding children's interactions in synchronous shared environments
CSCL '02 Proceedings of the Conference on Computer Support for Collaborative Learning: Foundations for a CSCL Community
Case study: the design of CBC4Kids' StoryBuilder
Proceedings of the 2003 conference on Interaction design and children
I/O brush: drawing with everyday objects as ink
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
pOwerball: the design of a novel mixed-reality game for children with mixed abilities
Proceedings of the 2005 conference on Interaction design and children
A review of research methods in children's technology design
Proceedings of the 2005 conference on Interaction design and children
Tangicam: exploring observation tools for children
Proceedings of the 2005 conference on Interaction design and children
Finding design qualities in a tangible programming space
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
An ethnography of communication approach to mobile product testing
Personal and Ubiquitous Computing
Designing for programming as joint performances among groups of children
Interacting with Computers
Kids story "writers": POGO, Tell-Tale, Sprite
Proceedings of the 6th international conference on Interaction design and children
End-User Software Engineering of Smart Retail Environments: The Intelligent Shop Window
AmI '08 Proceedings of the European Conference on Ambient Intelligence
Digital Storytelling as a Whole-Class Learning Activity: Lessons from a Three-Years Project
ICIDS '09 Proceedings of the 2nd Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
Telling the whole story: anticipation, inspiration and reputation in a field deployment of TellTable
Proceedings of the 2010 ACM conference on Computer supported cooperative work
Developing the story: designing an interactive storytelling application
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Alternative dispute resolution based on the storytelling technique
CRIWG'07 Proceedings of the 13th international conference on Groupware: design implementation, and use
Collective digital storytelling at school as a whole-class interaction
Proceedings of the 9th International Conference on Interaction Design and Children
Interactive storytelling for children
Proceedings of the 9th International Conference on Interaction Design and Children
An enhanced concept map approach to improving children's storytelling ability
Computers & Education
ShadowStory: creative and collaborative digital storytelling inspired by cultural heritage
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
TOK: a tangible interface for storytelling
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Interactive graphical design of 3d serious neurorehabilitation games
Presence: Teleoperators and Virtual Environments
Developing story performing system for children
UAHCI'13 Proceedings of the 7th international conference on Universal Access in Human-Computer Interaction: applications and services for quality of life - Volume Part III
An end-user approach to business process modeling
Journal of Network and Computer Applications
Design recommendations for the development of a digital storytelling mobile application
BCS-HCI '13 Proceedings of the 27th International BCS Human Computer Interaction Conference
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Constructing stories is a type of playing that involves mobilizing the storyteller’s imagination and finding original ways to convey narrative intentions. When a child invents a story, there is a natural interaction with the local environment and the use of various means of expression. We adopted a user-centered approach to design POGO, a playful environment which utilizes the child’s physical environment and sensory modalities. Pogo is a system of active tools that enable children to create stories by connecting physical and virtual environments. By providing children with the possibility of capturing and manipulating images and various media, and combining them in sequential form, Pogo triggered new strategies in the construction of narrative logic, time and space, in the construction of the episodes and in the visual narration.