Computers as theatre
Communications of the ACM
Making programming easier for children
The design of children's technology
Designing StoryRooms: interactive storytelling spaces for children
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Classroom collaboration in the design of tangible interfaces for storytelling
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Physical programming: designing tools for children to create physical interactive environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
New Active Tools for Supporting Narrative Structures
Personal and Ubiquitous Computing
A tangible interface for controlling robotic toys
CHI '00 Extended Abstracts on Human Factors in Computing Systems
Technology probes: inspiring design for and with families
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A physical interface for system dynamics simulation
CHI '03 Extended Abstracts on Human Factors in Computing Systems
Understanding contexts by being there: case studies in bodystorming
Personal and Ubiquitous Computing
Conceptualising tangibles to support learning
Proceedings of the 2003 conference on Interaction design and children
Designing tangible interfaces for children's collaboration
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Ambient wood: designing new forms of digital augmentation for learning outdoors
Proceedings of the 2004 conference on Interaction design and children: building a community
From turtles to Tangible Programming Bricks: explorations in physical language design
Personal and Ubiquitous Computing
Children's intuitive gestures in vision-based action games
Communications of the ACM - Interaction design and children
Life on the edge: supporting collaboration in location-based experiences
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Extending tangible interfaces for education: digital montessori-inspired manipulatives
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
ACM Computing Surveys (CSUR)
Finding design qualities in a tangible programming space
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Where all the interaction is: sketching in interaction design as an embodied practice
Proceedings of the 7th ACM conference on Designing interactive systems
Interaction Design and Children
Foundations and Trends in Human-Computer Interaction
Setting the stage - Embodied and spatial dimensions in emerging programming practices
Interacting with Computers
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The Learning Effectiveness of Blended and Embodied Interactive Video Game on Kindergarten Students
Edutainment '09 Proceedings of the 4th International Conference on E-Learning and Games: Learning by Playing. Game-based Education System Design and Development
Performative experience design
CHI '13 Extended Abstracts on Human Factors in Computing Systems
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Research on computer programming usually views the interactions as mostly cognitively based, with focus on concepts such as memory, perception and conceptual understanding. However, the current trend towards embodied and social perspectives on interaction provides an alternative way of looking at interactive processes, instead emphasising aspects such as social and physical performance with and around technology. We have explored a range of activities and tools that explicitly address these aspects in programming, with a specific focus on children's making of own computer games and simulations. We exemplify this work through three different situations where tools and activities are used by children as recourses for building of interactive systems, while at the same time allowing for bodily action in negotiation of design ideas. We discuss how situations like these may provide directions for new technologies for programming as well as methodological developments in the area of interaction design.