The active badge location system
ACM Transactions on Information Systems (TOIS)
Crowded collaborative virtual environments
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Cyberguide: a mobile context-aware tour guide
Wireless Networks - Special issue: mobile computing and networking: selected papers from MobiCom '96
GPS-based geographic addressing, routing, and resource discovery
Communications of the ACM
Developing a context-aware electronic tourist guide: some issues and experiences
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
ARQuake: the outdoor augmented reality gaming system
Communications of the ACM - Internet abuse in the workplace and Game engines in scientific research
Making sense of sensing systems: five questions for designers and researchers
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Sotto voce: exploring the interplay of conversation and mobile audio spaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Personal and Ubiquitous Computing
The ambient wood journals: replaying the experience
Proceedings of the fourteenth ACM conference on Hypertext and hypermedia
Orchestrating a mixed reality game 'on the ground'
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
"Fancy a schmink?": a novel networked game in a café
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
Bridging the physical and digital in pervasive gaming
Communications of the ACM - The disappearing computer
Parallel worlds: immersion in location-based experiences
CHI '05 Extended Abstracts on Human Factors in Computing Systems
The multimedia challenges raised by pervasive games
Proceedings of the 13th annual ACM international conference on Multimedia
'Ere be dragons: an interactive artwork
Proceedings of the 13th annual ACM international conference on Multimedia
Interweaving mobile games with everyday life
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A case study of tangible flags: a collaborative technology to enhance field trips
Proceedings of the 2006 conference on Interaction design and children
The spatial character of sensor technology
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Supporting ethnographic studies of ubiquitous computing in the wild
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Unfolding understandings: co-designing UbiComp In Situ, over time
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Magic moments in situated mediascapes
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Designing for programming as joint performances among groups of children
Interacting with Computers
IMSA'07 IASTED European Conference on Proceedings of the IASTED European Conference: internet and multimedia systems and applications
Proceedings of the 6th international conference on Interaction design and children
Using actuated devices in location-aware systems
Proceedings of the 2nd international conference on Tangible and embedded interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Design for coincidence: incorporating real world artifacts in location based games
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
Interaction Design and Children
Foundations and Trends in Human-Computer Interaction
OPOS: an observation scheme for evaluating head-up play
Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges
KEI-time traveler: visiting a past world with mobile phones to enhance learning motivation
IDC '08 Proceedings of the 7th international conference on Interaction design and children
Evaluation of a pervasive game for domestic energy engagement among teenagers
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
Design and evaluation of a virtual mobile time machine in education
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
HeartBeat: an outdoor pervasive game for children
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Designing a head-up game for children
BCS-HCI '08 Proceedings of the 22nd British HCI Group Annual Conference on People and Computers: Culture, Creativity, Interaction - Volume 1
Evaluating outdoor play for children: virtual vs. tangible game objects in pervasive games
Proceedings of the 8th International Conference on Interaction Design and Children
The Underwhelming Effects of Location-Awareness of Others on Collaboration in a Pervasive Game
Proceedings of the 2006 conference on Cooperative Systems Design: Seamless Integration of Artifacts and Conversations -- Enhanced Concepts of Infrastructure for Communication
Mobile Technology for Children: Designing for Interaction and Learning
Mobile Technology for Children: Designing for Interaction and Learning
Evaluation of a pervasive game for domestic energy engagement among teenagers
Computers in Entertainment (CIE) - SPECIAL ISSUE: Games
Hospital user research using new media arts
Proceedings of the 23rd British HCI Group Annual Conference on People and Computers: Celebrating People and Technology
Power explorer: a casual game style for encouraging long term behavior change among teenagers
Proceedings of the International Conference on Advances in Computer Enterntainment Technology
EurolMSA '07 Proceedings of the Third IASTED European Conference on Internet and Multimedia Systems and Applications
The effects of mutual location-awareness on group coordination
International Journal of Human-Computer Studies
Head up games: the games of the future will look more like the games of the past
INTERACT'07 Proceedings of the 11th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
Head Up Games: combining the best of both worlds by merging traditional and digital play
Personal and Ubiquitous Computing
Bricolage and consultation: addressing new design challenges when building large-scale installations
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Mobile urban drama for multimedia-based out-of-school learning
Proceedings of the 9th International Conference on Mobile and Ubiquitous Multimedia
A ludological view on the pervasive mixed-reality game research paradigm
Personal and Ubiquitous Computing
A research methodology for evaluating location aware experiences
Personal and Ubiquitous Computing
Paper vs. tablet computers: a comparative study using Tangible Flags
Proceedings of the 10th International Conference on Interaction Design and Children
Evaluating enjoyment within alternate reality games
Proceedings of the 2011 ACM SIGGRAPH Symposium on Video Games
Lessons from touring a location-based experience
Pervasive'11 Proceedings of the 9th international conference on Pervasive computing
Designing and evaluating mobile systems for collocated group use
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
Evaluating enjoyment within alternate reality games
ACM SIGGRAPH 2011 Game Papers
Locating experience: touring a pervasive performance
Personal and Ubiquitous Computing
WeQuest: scalable alternate reality games through end-user content authoring
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
Extending authoring tools for location-aware applications with an infrastructure visualization layer
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
Hitchers: designing for cellular positioning
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
On developing a platform for mobile outdoor gaming for children
AmI'11 Proceedings of the Second international conference on Ambient Intelligence
Co-narrating a conflict: An interactive tabletop to facilitate attitudinal shifts
ACM Transactions on Computer-Human Interaction (TOCHI)
Learning by playing in an ambient intelligent playfield
UCAmI'12 Proceedings of the 6th international conference on Ubiquitous Computing and Ambient Intelligence
To the Castle! A comparison of two audio guides to enable public discovery of historical events
Personal and Ubiquitous Computing
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We study a collaborative location-based game in which groups of 'lions' hunt together on a virtual savannah that is overlaid on an open playing field. The game implements a straight-forward approach to location-based triggering in which players must be in the same spatial locale in order to share information and act together. Comparison of video recordings of physical play with system recordings of game events reveals subtle and complex interactions between highly dynamic player behavior and the underlying technology. While players exhibit a fluid approach to group formation, the system embodies a more rigid view, leading to difficulties with sharing context and coordinating actions, most notably when groups of players span virtual locale boundaries or initiate actions while on the move. We propose techniques for extending locales to support more flexible grouping and also discuss the broader implications of our findings for location-based applications in general.