The Eyes Have It: A Task by Data Type Taxonomy for Information Visualizations
VL '96 Proceedings of the 1996 IEEE Symposium on Visual Languages
Orchestrating a mixed reality game 'on the ground'
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Seamful interweaving: heterogeneity in the theory and design of interactive systems
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Life on the edge: supporting collaboration in location-based experiences
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
ACM Transactions on Computer-Human Interaction (TOCHI)
Painting the town red: configuring location-based games by colouring maps
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Place lab: device positioning using radio beacons in the wild
PERVASIVE'05 Proceedings of the Third international conference on Pervasive Computing
Applications of location-based services: a selected review
Journal of Location Based Services
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
Employment of wireless sensor networks for full-scale ship application
EUC'07 Proceedings of the 2007 international conference on Embedded and ubiquitous computing
PerPos: a platform providing cloud services for pervasive positioning
Proceedings of the 1st International Conference and Exhibition on Computing for Geospatial Research & Application
Lessons from touring a location-based experience
Pervasive'11 Proceedings of the 9th international conference on Pervasive computing
PerPos: a translucent positioning middleware supporting adaptation of internal positioning processes
Proceedings of the ACM/IFIP/USENIX 11th International Conference on Middleware
Locating experience: touring a pervasive performance
Personal and Ubiquitous Computing
Using the physicality of NFC to combat grokking of the check-in mechanic
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments
Performance-Led Research in the Wild
ACM Transactions on Computer-Human Interaction (TOCHI) - Special Issue of “The Turn to The Wild”
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In current authoring tools for location-aware applications the designer typically places trigger zones onto a map of the target environment and associates these with events and media assets. However, studies of deployed experiences have shown that the characteristics of the usually invisible ubiquitous computing infrastructure, especially limited coverage and accuracy, have a major impact on an experience. We propose a new approach in which designers work with three layers of information: information about the physical world, information about digital media, but also visualizations of ubiquitous infrastructure. We describe the implementation of a prototype authoring tool that embodies this approach and describe how it has been used to author a location-based game for mobile phones called Tycoon. We then outline the key challenges involved in generalizing this approach to more powerful authoring tools including acquiring and visualizing infrastructure data, acquiring map data, and flexibly specifying how digital content relates to both of these.