Case studies of see-through augmentation in mixed reality project
IWAR '98 Proceedings of the international workshop on Augmented reality : placing artificial objects in real scenes: placing artificial objects in real scenes
MIND-WARPING: towards creating a compelling collaborative augmented reality game
Proceedings of the 5th international conference on Intelligent user interfaces
Where on-line meets on the streets: experiences with mobile mixed reality games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
ARQuake: An Outdoor/Indoor Augmented Reality First Person Application
ISWC '00 Proceedings of the 4th IEEE International Symposium on Wearable Computers
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
ACM Transactions on Computer-Human Interaction (TOCHI)
Design for coincidence: incorporating real world artifacts in location based games
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
Extending authoring tools for location-aware applications with an infrastructure visualization layer
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
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ColourMaps enable designers to author location-based games by directly colouring over maps. This provides a simple, familiar and yet highly flexible approach to matching location-triggers to complex physical spaces. It also supports configuring and managing other aspects of a game, including setting start positions, filtering inaccurate position data, and underpinning orchestration tools. We describe the use and evolution of this approach to create four location-based games that have toured internationally over the past four years. From this, we draw out a general design for a ColourMap tool that includes concepts of multiple levels, multiple and specialized content layers within a level, and different options for triggering game events from user movements and other actions.