Where on-line meets on the streets: experiences with mobile mixed reality games

  • Authors:
  • Martin Flintham;Steve Benford;Rob Anastasi;Terry Hemmings;Andy Crabtree;Chris Greenhalgh;Nick Tandavanitj;Matt Adams;Ju Row-Farr

  • Affiliations:
  • University of Nottingham, UK;University of Nottingham, UK;University of Nottingham, UK;University of Nottingham, UK;University of Nottingham, UK;University of Nottingham, UK;Unit 43a Regent Studios, London, England;Unit 43a Regent Studios, London, England;Unit 43a Regent Studios, London, England

  • Venue:
  • Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
  • Year:
  • 2003

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Abstract

We describe two games in which online participants collaborated with mobile participants on the city streets. In the first, the players were online and professional performers were on the streets. The second reversed this relationship. Analysis of these experiences yields new insights into the nature of context. We show how context is more socially than technically constructed. We show how players exploited (and resolved conflicts between) multiple indications of context including GPS, GPS error, audio talk, ambient audio, timing, local knowledge and trust. We recommend not overly relying on GPS, extensively using audio, and extending interfaces to represent GPS error.