PingPongPlus: design of an athletic-tangible interface for computer-supported cooperative play
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
The context toolkit: aiding the development of context-enabled applications
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
MIND-WARPING: towards creating a compelling collaborative augmented reality game
Proceedings of the 5th international conference on Intelligent user interfaces
Improving electronic guidebook interfaces using a task-oriented design approach
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Inhabited television: broadcasting interaction from within collaborative virtual environments
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction and collaborative virtual environments
First Person Indoor/Outdoor Augmented Reality Application: ARQuake
Personal and Ubiquitous Computing
Orchestrating a mixed reality game 'on the ground'
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Transcendent communication: location-based guidance for large-scale public spaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Production of pace as collaborative activity
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Design in the absence of practice: breaching experiments
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Seamful interweaving: heterogeneity in the theory and design of interactive systems
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Feedback, latency, accuracy: exploring tradeoffs in location-aware gaming
Proceedings of 3rd ACM SIGCOMM workshop on Network and system support for games
Reporters, Editors and Presenters: Using Embodied Agents to Report on Online Computer Games
AAMAS '04 Proceedings of the Third International Joint Conference on Autonomous Agents and Multiagent Systems - Volume 3
"Fancy a Schmink?": a novel networked game in a cafe
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
DART: a toolkit for rapid design exploration of augmented reality experiences
Proceedings of the 17th annual ACM symposium on User interface software and technology
Bridging the physical and digital in pervasive gaming
Communications of the ACM - The disappearing computer
The Road Rager: making use of traffic encounters in a mobile multiplayer game
Proceedings of the 3rd international conference on Mobile and ubiquitous multimedia
CHI '05 Extended Abstracts on Human Factors in Computing Systems
"Fancy a schmink?": a novel networked game in a café
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
Extending game participation with embodied reporting agents
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
Pushing the boundaries of interaction in public
interactions - Ambient intelligence: exploring our living environment
Pervasive games: bringing computer entertainment back to the real world
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Sensorium games: usability considerations for pervasive gaming
Proceedings of the 23rd annual international conference on Design of communication: documenting & designing for pervasive information
Trove: a physical game running on an ad-hoc wireless sensor network
Proceedings of the 2005 joint conference on Smart objects and ambient intelligence: innovative context-aware services: usages and technologies
Pervasive Gaming in the Everyday World
IEEE Pervasive Computing
Moving with the times: IT research and the boundaries of CSCW
Computer Supported Cooperative Work
Interweaving mobile games with everyday life
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Watching the cars go round and round: designing for active spectating
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Combining multiple gaming interfaces in epidemic menace
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Designing interactive environments for outdoors gaming and play
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Capture the Flag: Mixed-Reality Social Gaming with Smart Phones
IEEE Pervasive Computing
International Journal of Human-Computer Studies - Interaction with virtual environments
Supporting ethnographic studies of ubiquitous computing in the wild
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Staying open to interpretation: engaging multiple meanings in design and evaluation
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Unfolding understandings: co-designing UbiComp In Situ, over time
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
UbiComp in opportunity spaces: challenges for participatory design
Proceedings of the ninth conference on Participatory design: Expanding boundaries in design - Volume 1
Developing Digital Records: Early Experiences of Record and Replay
Computer Supported Cooperative Work
Geogames: Designing Location-Based Games from Classic Board Games
IEEE Intelligent Systems
Painting the town red: configuring location-based games by colouring maps
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Gaming on the edge: using seams in ubicomp games
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Open experiments of mobile sightseeing support systems with shared virtual worlds
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Believable environments: generating interactive storytelling in vast location-based pervasive games
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Initial lessons from AR Façade, an interactive augmented reality drama
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Morel: remotely launchable outdoor playthings
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Re-space-ing place: "place" and "space" ten years on
CSCW '06 Proceedings of the 2006 20th anniversary conference on Computer supported cooperative work
A research process for designing ubiquitous social experiences
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Toolkit for user-created augmented reality games
MUM '06 Proceedings of the 5th international conference on Mobile and ubiquitous multimedia
Meeting technology challenges of pervasive augmented reality games
NetGames '06 Proceedings of 5th ACM SIGCOMM workshop on Network and system support for games
Pervasive games in a mote-enabled virtual world using tuple space middleware
NetGames '06 Proceedings of 5th ACM SIGCOMM workshop on Network and system support for games
Ototonari: mobile ad hoc pervasive game that develops a regional difference
Proceedings of the 2006 international conference on Game research and development
The gopher game: a social, mobile, locative game with user generated content and peer review
Proceedings of the international conference on Advances in computer entertainment technology
Insectopia: exploring pervasive games through technology already pervasively available
Proceedings of the international conference on Advances in computer entertainment technology
The Cooperative Work of Gaming: Orchestrating a Mobile SMS Game
Computer Supported Cooperative Work
Leisure and CSCW: Introduction to Special Edition
Computer Supported Cooperative Work
Let's Get Physical! In, Out and Around the Gaming Circle of Physical Gaming at Home
Computer Supported Cooperative Work
A Look at Tokyo Youth at Leisure: Towards the Design of New Media to Support Leisure Outings
Computer Supported Cooperative Work
MobiMissions: the game of missions for mobile phones
ACM SIGGRAPH 2007 educators program
Interactive movie elements in a pervasive game
Personal and Ubiquitous Computing - Special Issue: Implications of the socio-physical contexts when interacting with mobile media
Exploring social interactions and attributes of casual multiplayer mobile gaming
Mobility '07 Proceedings of the 4th international conference on mobile technology, applications, and systems and the 1st international symposium on Computer human interaction in mobile technology
Gauntlet: a wearable interface for ubiquitous gaming
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
The aesthetics of emergence: Co-constructed interactions
ACM Transactions on Computer-Human Interaction (TOCHI)
Towards an interface for untethered ubiquitous gaming
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
BragFish: exploring physical and social interaction in co-located handheld augmented reality games
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
XSED --- XML-Based Description of Status---Event Components and Systems
Engineering Interactive Systems
Games for passengers: accounting for motion in location-based applications
Proceedings of the 4th International Conference on Foundations of Digital Games
Design for EmergenceCollaborative Social Play with Online and Location-Based Media
Proceedings of the 2007 conference on Design for Emergence: Collaborative Social Play with Online and Location-Based Media
SoundPark: Towards Highly Collaborative Game Support in a Ubiquitous Computing Architecture
DAIS '09 Proceedings of the 9th IFIP WG 6.1 International Conference on Distributed Applications and Interoperable Systems
Simulation and Gaming
User expectations for mobile mixed reality services: an initial user study
European Conference on Cognitive Ergonomics: Designing beyond the Product --- Understanding Activity and User Experience in Ubiquitous Environments
Rendezvousing with location-aware devices: Enhancing social coordination
Interacting with Computers
Lifestyle ubiquitous gaming: computer games making daily lives fun
SEUS'07 Proceedings of the 5th IFIP WG 10.2 international conference on Software technologies for embedded and ubiquitous systems
Providing generic context for mobile games on phones
CONTEXT'11 Proceedings of the 7th international and interdisciplinary conference on Modeling and using context
Backseat playgrounds: pervasive storytelling in vast location based games
ICEC'06 Proceedings of the 5th international conference on Entertainment Computing
Electronic treasure hunt: real-time cooperation type game that uses location information
ICEC'06 Proceedings of the 5th international conference on Entertainment Computing
KOTOHIRAGU NAVIGATOR: an open experiment of location-aware service for popular mobile phones
LoCA'06 Proceedings of the Second international conference on Location- and Context-Awareness
PERVASIVE'06 Proceedings of the 4th international conference on Pervasive Computing
Experiments of entertainment applications of a virtual world system for mobile phones
ICEC'05 Proceedings of the 4th international conference on Entertainment Computing
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work Companion
INTETAIN'05 Proceedings of the First international conference on Intelligent Technologies for Interactive Entertainment
Social disclosure of place: from location technology to communication practices
PERVASIVE'05 Proceedings of the Third international conference on Pervasive Computing
UbiComp'05 Proceedings of the 7th international conference on Ubiquitous Computing
Picking pockets on the lawn: the development of tactics and strategies in a mobile game
UbiComp'05 Proceedings of the 7th international conference on Ubiquitous Computing
TIDSE'06 Proceedings of the Third international conference on Technologies for Interactive Digital Storytelling and Entertainment
Representing the meaning of spatial behavior by spatially grounded intentional systems
GeoS'05 Proceedings of the First international conference on GeoSpatial Semantics
A survey of visual, mixed, and augmented reality gaming
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Ubiquitous games for learning (UbiqGames): Weatherlings, a worked example
Journal of Computer Assisted Learning
Middleware for location privacy: an overview
Proceedings of the 2012 ACM Research in Applied Computation Symposium
AtomicOrchid: a mixed reality game to investigate coordination in disaster response
ICEC'12 Proceedings of the 11th international conference on Entertainment Computing
Exploiting ambient illumination to locate and recognise user behaviour in enclosed environments
Personal and Ubiquitous Computing
Performance-Led Research in the Wild
ACM Transactions on Computer-Human Interaction (TOCHI) - Special Issue of “The Turn to The Wild”
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We describe two games in which online participants collaborated with mobile participants on the city streets. In the first, the players were online and professional performers were on the streets. The second reversed this relationship. Analysis of these experiences yields new insights into the nature of context. We show how context is more socially than technically constructed. We show how players exploited (and resolved conflicts between) multiple indications of context including GPS, GPS error, audio talk, ambient audio, timing, local knowledge and trust. We recommend not overly relying on GPS, extensively using audio, and extending interfaces to represent GPS error.