Where on-line meets on the streets: experiences with mobile mixed reality games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Extending game participation with embodied reporting agents
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
Balancing the needs of players and spectators in agent-based commentary systems
AAMAS '06 Proceedings of the fifth international joint conference on Autonomous agents and multiagent systems
Modeling and evaluating of emotional processes
AIKED'09 Proceedings of the 8th WSEAS international conference on Artificial intelligence, knowledge engineering and data bases
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We present a multi-agent framework to generate reports of playersý activities within multi-player computer games. We describe an initial implementation of our framework as an extension to the Capture the Flag game within Unreal Tournament, and sketch future applications of this work including other genres of games, the emergence of games as a spectator sport, implications for pervasive games as well as non-gaming applications.