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Tickertape: awareness in a single line
CHI 98 Cconference Summary on Human Factors in Computing Systems
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Creating a live broadcast from a virtual environment
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Where on-line meets on the streets: experiences with mobile mixed reality games
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RoboCup 2001: Robot Soccer World Cup V
Reporters, Editors and Presenters: Using Embodied Agents to Report on Online Computer Games
AAMAS '04 Proceedings of the Third International Joint Conference on Autonomous Agents and Multiagent Systems - Volume 3
Balancing the needs of players and spectators in agent-based commentary systems
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Trackside DEIRA: a dynamic engaging intelligent reporter agent
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ICCOMP'08 Proceedings of the 12th WSEAS international conference on Computers
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ICVS'05 Proceedings of the Third international conference on Virtual Storytelling: using virtual reality technologies for storytelling
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We introduce a multi-agent framework to generate reports of players' activities within multi-player computer games so that other players who are currently unable to participate can keep track of the activities of their colleagues. We describe an initial implementation of our framework as an extension to the Capture the Flag game within Unreal Tournament. We report the results of a preliminary experiment that shows that embodied reporter agents give varying coverage depending on deployment strategies used, and, in particular, suggests that the dynamic assignment of reporter agents by an editor agent can provide more effective coverage than static assignment schemes. Finally, we explore future applications of this work including other genres of games, the emergence of games as spectator sports, implications for pervasive games as well as non-gaming applications.