RoboCup: The Robot World Cup Initiative
AGENTS '97 Proceedings of the first international conference on Autonomous agents
Proceedings of the 5th international conference on Intelligent user interfaces
Techniques for Plan Recognition
User Modeling and User-Adapted Interaction
Extending game participation with embodied reporting agents
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
Presence: Teleoperators and Virtual Environments - Special issue: Virtual heritage
Balancing the needs of players and spectators in agent-based commentary systems
AAMAS '06 Proceedings of the fifth international joint conference on Autonomous agents and multiagent systems
Programming Multi-Agent Systems in AgentSpeak using Jason (Wiley Series in Agent Technology)
Programming Multi-Agent Systems in AgentSpeak using Jason (Wiley Series in Agent Technology)
Modularity and compositionality in Jason
ProMAS'09 Proceedings of the 7th international conference on Programming multi-agent systems
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Many persistent online environments such as Massively-Multiplayer Online Games (MMOGs), feature weblogs and/or live reportage of participants' activities in the world. While such reports and commentary can enhance the user's enjoyment and increase their sense of shared experience, the demands of such large scale reporting on the participants can be considerable. To address this problem a number of in-game reporting and commentary systems have been proposed which use virtual "reporter" agents within the game to produce real-time and post-game commentary tailored to the interests of individual users. However, to date, there has been no evaluation of these systems from a user perspective. In this paper we present the results of a live evaluation study performed using an instance of the online role-playing game Neverwinter Nights augmented with witness-narrator agents to provide in-game and post-game reports. Our results indicate that reporting does increase enjoyment of the game, and that players play for longer when their activities are recorded on a community web page, suggesting that agent-based reporting is a promising approach to community building in online games and social environments.