Improvising linguistic style: social and affective bases for agent personality
AGENTS '97 Proceedings of the first international conference on Autonomous agents
JAM: a BDI-theoretic mobile agent architecture
Proceedings of the third annual conference on Autonomous Agents
Human conversation as a system framework: designing embodied conversational agents
Embodied conversational agents
Microsoft Agent Software Development Kit with Cdrom
Microsoft Agent Software Development Kit with Cdrom
Personality Parameters and Programs
Creating Personalities for Synthetic Actors, Towards Autonomous Personality Agents
Creating Personalities for Synthetic Actors, Towards Autonomous Personality Agents
The Persona Effect: How Substantial Is It?
HCI '98 Proceedings of HCI on People and Computers XIII
Adaptive provision of evaluation-oriented information: tasks and techniques
IJCAI'95 Proceedings of the 14th international joint conference on Artificial intelligence - Volume 2
3D Animation of Telecollaborative Anthropomorphic Avatars
Communications of the ACM
Tailoring the Interaction with Users in Web Stores
User Modeling and User-Adapted Interaction
Human Language Technologies for Knowledge Management
IEEE Intelligent Systems
Enhancing Adaptive Hypermedia Presentation Systems by Lifelike Synthetic Characters
AH '00 Proceedings of the International Conference on Adaptive Hypermedia and Adaptive Web-Based Systems
Dynamic Generation of Adaptive Web Catalogs
AH '00 Proceedings of the International Conference on Adaptive Hypermedia and Adaptive Web-Based Systems
The New Review of Hypermedia and Multimedia
Authoring scenes for adaptive, interactive performances
AAMAS '03 Proceedings of the second international joint conference on Autonomous agents and multiagent systems
System for authoring highly interactive, personality-rich interactive characters
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Extending game participation with embodied reporting agents
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
Using real objects to communicate with virtual characters
Lecture Notes in Computer Science
Human language technologies for knowledge management: challenges and opportunities
HLTKM '01 Proceedings of the workshop on Human Language Technology and Knowledge Management - Volume 2001
Embodied conversational agents on a common ground
From brows to trust
Evaluating users' experience of a character-enhanced information space
AI Communications
An adaptive system for the personalized access to news
AI Communications
Fully generated scripted dialogue for embodied agents
Artificial Intelligence
Benefits of Virtual Characters in Computer Based Learning Environments: Claims and Evidence
International Journal of Artificial Intelligence in Education
Getting serious about the development of computational humor
IJCAI'03 Proceedings of the 18th international joint conference on Artificial intelligence
Personalization in e-commerce applications
The adaptive web
Impression evaluation of presentation contents using embodied characters' dialogue with atmosphere
KES'07/WIRN'07 Proceedings of the 11th international conference, KES 2007 and XVII Italian workshop on neural networks conference on Knowledge-based intelligent information and engineering systems: Part III
User evaluation of virtual reporting agents
Proceedings of the Intelligent Narrative Technologies III Workshop
Repetition of dialogue atmosphere using characters based on face-to-face dialogue
KES'10 Proceedings of the 14th international conference on Knowledge-based and intelligent information and engineering systems: Part III
Towards accessible authoring tools for interactive storytelling
TIDSE'06 Proceedings of the Third international conference on Technologies for Interactive Digital Storytelling and Entertainment
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In this paper, we investigate a new style for presenting information. We introduce the motion of presentation teams which — rather than addressing the user directly — convey information in the style of performances to be observed by him or her. The paper presents an approach to the automated generation of performances which has been tested in two different application scenarios, car sales dialogues and soccer commentary.