Agents that reduce work and information overload
Communications of the ACM
The media equation: how people treat computers, television, and new media like real people and places
Direct manipulation for comprehensible, predictable and controllable user interfaces
Proceedings of the 2nd international conference on Intelligent user interfaces
Effects of message style on users' attributions toward agents
CHI '94 Conference Companion on Human Factors in Computing Systems
Affective computing
AGENTS '97 Proceedings of the first international conference on Autonomous agents
Panel on affect and emotion in the user interface
IUI '98 Proceedings of the 3rd international conference on Intelligent user interfaces
CHI 98 Cconference Summary on Human Factors in Computing Systems
On site: creating lifelike characters in Pixar movies
Communications of the ACM
Proceedings of the 5th international conference on Intelligent user interfaces
Affective interactions: toward a new generation of computer interfaces?
Affective interactions
Hamlet on the Holodeck: The Future of Narrative in Cyberspace
Hamlet on the Holodeck: The Future of Narrative in Cyberspace
Personal and Social Navigation of Information Space
Personal and Social Navigation of Information Space
The Persona Effect: How Substantial Is It?
HCI '98 Proceedings of HCI on People and Computers XIII
From Interactions to Integrations
INTERACT '97 Proceedings of the IFIP TC13 Interantional Conference on Human-Computer Interaction
Navigation in Information Spaces: supporting the individual
INTERACT '97 Proceedings of the IFIP TC13 Interantional Conference on Human-Computer Interaction
The conceptual structure of information space
Designing information spaces
Human-Computer Interaction
A flexible platform for building applications with life-like characters
Proceedings of the 8th international conference on Intelligent user interfaces
Sense and sensibility: evaluation and interactive art
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
From Simulated Dialogues to Interactive Performances
Proceedings of the 9th ECCAI-ACAI/EASSS 2001, AEMAS 2001, HoloMAS 2001 on Multi-Agent-Systems and Applications II-Selected Revised Papers
Embodied conversational agents on a common ground
From brows to trust
User-centred design and evaluation of affective interfaces
From brows to trust
'User as assessor' approach to embodied conversational agents
From brows to trust
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Benefits of Virtual Characters in Computer Based Learning Environments: Claims and Evidence
International Journal of Artificial Intelligence in Education
Are you bored?: Maybe an interface agent can help!
Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and Habitat
Animal Companion Approach to Fostering Students' Effort-Making Behaviors
Proceedings of the 2009 conference on Artificial Intelligence in Education: Building Learning Systems that Care: From Knowledge Representation to Affective Modelling
IVA'10 Proceedings of the 10th international conference on Intelligent virtual agents
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We created the characters Agneta & Frida with the intent to strengthen and encourage exploration of information spaces. In a follow‐up study we tried to capture whether users found the characters believable, whether they raised affective responses in users, and whether they created a richer, more narratively oriented, experience of the space. In order to do so, we had to develop new criteria and methods of understanding users' conceptions and affective responses. We discuss the study in detail, as well as the general implications for how to perform user studies and design of character‐enhanced systems.