Adding animated presentation agents to the interface
Proceedings of the 2nd international conference on Intelligent user interfaces
JAM: a BDI-theoretic mobile agent architecture
Proceedings of the third annual conference on Autonomous Agents
Helper agent: designing an assistant for human-human interaction in a virtual meeting space
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Human conversation as a system framework: designing embodied conversational agents
Embodied conversational agents
The automated design of believable dialogues for animated presentation teams
Embodied conversational agents
Is the wolf angry or... just hungry?
Proceedings of the fifth international conference on Autonomous agents
Microsoft Agent Software Development Kit with Cdrom
Microsoft Agent Software Development Kit with Cdrom
Embodied contextual agent in information delivering application
Proceedings of the first international joint conference on Autonomous agents and multiagent systems: part 2
Embodied agents for multi-party dialogue in immersive virtual worlds
Proceedings of the first international joint conference on Autonomous agents and multiagent systems: part 2
From Simulated Dialogues to Interactive Performances
Proceedings of the 9th ECCAI-ACAI/EASSS 2001, AEMAS 2001, HoloMAS 2001 on Multi-Agent-Systems and Applications II-Selected Revised Papers
Creating Personalities for Synthetic Actors, Towards Autonomous Personality Agents
Evaluating users' experience of a character-enhanced information space
AI Communications
Building applications with life-like characters: the MIAU platform
Proceedings of the 8th international conference on Intelligent user interfaces
MPML-FLASH: A Multimodal Presentation Markup Language with Character Agent Control in Flash Medium
ICDCSW '04 Proceedings of the 24th International Conference on Distributed Computing Systems Workshops - W7: EC (ICDCSW'04) - Volume 7
Two methods for enhancing mutual awareness in a group recommender system
Proceedings of the working conference on Advanced visual interfaces
ALMA: a layered model of affect
Proceedings of the fourth international joint conference on Autonomous agents and multiagent systems
Maintaining the identity of dynamically embodied agents
Lecture Notes in Computer Science
Proceedings of the working conference on Advanced visual interfaces
The facial expression effect of an animated agent on the decisions taken in the negotiation game
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Virtual humans for assisted health care
Proceedings of the 1st international conference on PErvasive Technologies Related to Assistive Environments
A Meme Media Framework for Introducing a Multimodal User Interface to Existing Web Applications
Proceedings of the 2006 conference on Information Modelling and Knowledge Bases XVII
ICIDS '09 Proceedings of the 2nd Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
Individuality and alignment in generated dialogues
INLG '06 Proceedings of the Fourth International Natural Language Generation Conference
Building smart embodied virtual characters
SG'03 Proceedings of the 3rd international conference on Smart graphics
Investigating effective ECAs: an experiment on modality and initiative
INTERACT'07 Proceedings of the 11th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
Planning Small Talk behavior with cultural influences for multiagent systems
Computer Speech and Language
Recommendation system based on interaction with multiple agents for users with vague intention
HCII'11 Proceedings of the 14th international conference on Human-computer interaction: interaction techniques and environments - Volume Part II
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During the last years, an increasing number of R&D projects has started to deploy life-like characters for presentation tasks in a diverse range of application areas, including, for example, E-Commerce, E-learning, and help systems. Depending on factors, such as the degree of interactivity and the number of the deployed characters, different architectures have been proposed for system implementation. In this contribution, we first analyse a number of existing user interfaces with presentation characters from an architectural point of view. We then introduce the MIAU platform and illustrate by means of illustrated generation examples how MIAU can be used for the realization of character applications with different conversational settings. Finally, we sketch a number of potential application fields for the MIAU platform