My partner is a real dog: cooperation with social agents
CSCW '96 Proceedings of the 1996 ACM conference on Computer supported cooperative work
Affective computing
Messages embedded in gaze of interface agents --- impression management with agent's gaze
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A flexible platform for building applications with life-like characters
Proceedings of the 8th international conference on Intelligent user interfaces
AAMAS '03 Proceedings of the second international joint conference on Autonomous agents and multiagent systems
Life-Like Characters: Tools, Affective Functions, and Applications (Cognitive Technologies)
Life-Like Characters: Tools, Affective Functions, and Applications (Cognitive Technologies)
Interface agents as social models: the impact of appearance on females' attitude toward engineering
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Modeling emotions and other motivations in synthetic agents
AAAI'97/IAAI'97 Proceedings of the fourteenth national conference on artificial intelligence and ninth conference on Innovative applications of artificial intelligence
Computer Animation and Virtual Worlds
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This paper investigates the manner in which decision-making is influenced by the impressions given by life-like agents in negotiation situations. These impressions comprise an agent's facial expressions such as happy and sad, and the history of relationship with the agent. In this paper, we introduce a negotiation game as one of the basic interactions based on the soft game theory. The experimental results reveal that expressions and history significantly influence the receiver's impressions and decision-making. The findings of this study can be beneficial for designing the nonverbal expressions of an animated agent who can negotiate and make a deal with users.