Eye gaze patterns in conversations: there is more to conversational agents than meets the eyes
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The impact of eye gaze on communication using humanoid avatars
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Relational agents: a model and implementation of building user trust
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Hardware companions?: what online AIBO discussion forums reveal about the human-robotic relationship
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A model of attention and interest using Gaze behavior
Lecture Notes in Computer Science
Recognizing gaze aversion gestures in embodied conversational discourse
Proceedings of the 8th international conference on Multimodal interfaces
The facial expression effect of an animated agent on the decisions taken in the negotiation game
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 9th international conference on Multimodal interfaces
Effects of avatar's blinking animation on person impressions
GI '08 Proceedings of graphics interface 2008
Providing expressive gaze to virtual animated characters in interactive applications
Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts
A model of gaze for the purpose of emotional expression in virtual embodied agents
Proceedings of the 7th international joint conference on Autonomous agents and multiagent systems - Volume 1
IVA '07 Proceedings of the 7th international conference on Intelligent Virtual Agents
The Rickel Gaze Model: A Window on the Mind of a Virtual Human
IVA '07 Proceedings of the 7th international conference on Intelligent Virtual Agents
IGaze: Studying Reactive Gaze Behavior in Semi-immersive Human-Avatar Interactions
IVA '08 Proceedings of the 8th international conference on Intelligent Virtual Agents
Proceedings of the 3rd ACM International Workshop on Context-Awareness for Self-Managing Systems
Real-time expressive gaze animation for virtual humans
Proceedings of The 8th International Conference on Autonomous Agents and Multiagent Systems - Volume 1
Generating nonverbal signals for a sensitive artificial listener
COST 2102'07 Proceedings of the 2007 COST action 2102 international conference on Verbal and nonverbal communication behaviours
Conditional sequence model for context-based recognition of gaze aversion
MLMI'07 Proceedings of the 4th international conference on Machine learning for multimodal interaction
ZiF'06 Proceedings of the Embodied communication in humans and machines, 2nd ZiF research group international conference on Modeling communication with robots and virtual humans
Proceedings of the 2010 ACM workshop on Surreal media and virtual cloning
Bossy or wimpy: expressing social dominance by combining gaze and linguistic behaviors
IVA'10 Proceedings of the 10th international conference on Intelligent virtual agents
How turn-taking strategies influence users' impressions of an agent
IVA'10 Proceedings of the 10th international conference on Intelligent virtual agents
International Conference on Multimodal Interfaces and the Workshop on Machine Learning for Multimodal Interaction
Realistic emotional gaze and head behavior generation based on arousal and dominance factors
MIG'10 Proceedings of the Third international conference on Motion in games
Interacting with a gaze-aware virtual character
Proceedings of the 2010 workshop on Eye gaze in intelligent human machine interaction
How agents' turn-taking strategies influence impressions and response behaviors
Presence: Teleoperators and Virtual Environments
Emotional eye movement generation based on Geneva Emotion Wheel for virtual agents
Journal of Visual Languages and Computing
A head-eye coordination model for animating gaze shifts of virtual characters
Proceedings of the 4th Workshop on Eye Gaze in Intelligent Human Machine Interaction
IVA'12 Proceedings of the 12th international conference on Intelligent Virtual Agents
Intelligent virtual humans with autonomy and personality: State-of-the-art
Intelligent Decision Technologies
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We propose a gaze movement model that enables an embodied interface agent to convey different impressions to users. Managing one's own impression to influence the behaviors of others plays an important role in human communications. To create a new application area which involves agents in this kind of social interaction, interface agents that manage their impressions are required. For this purpose, we build the gaze movement model based on three gaze parameters picked from a large number of psychological studies: amount of gaze, mean duration of gaze, and gaze points while averted. In this paper, we introduce the gaze movement model and gaze parameters. We then present an experiment in which subjects evaluated the impressions created by nine gaze patterns produced by altering the gaze parameters. The results indicate that reproducible relations exist between the gaze parameters and impressions, which shows the validity of the model