Messages embedded in gaze of interface agents --- impression management with agent's gaze
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Providing expressive gaze to virtual animated characters in interactive applications
Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts
Emotionally Expressive Head and Body Movement During Gaze Shifts
IVA '07 Proceedings of the 7th international conference on Intelligent Virtual Agents
Making Them Remember—Emotional Virtual Characters with Memory
IEEE Computer Graphics and Applications
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Current state-of-the-art virtual characters fall far short of characters produced by skilled animators in terms of behavioral adequacy. This is due in large part to the lack of emotional expressivity in physical behaviors. Our approach is to develop emotionally expressive gaze and head movement models that are driven parametrically in real-time by the instantaneous mood of an embodied conversational agent (ECA). A user study was conducted to test the perceived emotional expressivity of the facial animation sequences generated by these models. The results showed that changes in gaze and head behavior combined can be used to express changes in arousal and/or dominance level of the ECA successfully.