Computer graphics: principles and practice (2nd ed.)
Computer graphics: principles and practice (2nd ed.)
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
GI '96 Proceedings of the conference on Graphics interface '96
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Acquiring and validating motion qualities from live limb gestures
Graphical Models
Learning physics-based motion style with nonlinear inverse optimization
ACM SIGGRAPH 2005 Papers
ALMA: a layered model of affect
Proceedings of the fourth international joint conference on Autonomous agents and multiagent systems
APCHI '08 Proceedings of the 8th Asia-Pacific conference on Computer-Human Interaction
The Relation between Gaze Behavior and the Attribution of Emotion: An Empirical Study
IVA '08 Proceedings of the 8th international conference on Intelligent Virtual Agents
OCSC '09 Proceedings of the 3d International Conference on Online Communities and Social Computing: Held as Part of HCI International 2009
Modeling Emotional Expressions as Sequences of Behaviors
IVA '09 Proceedings of the 9th International Conference on Intelligent Virtual Agents
Evaluating multimodal affective fusion using physiological signals
Proceedings of the 16th international conference on Intelligent user interfaces
Realistic emotional gaze and head behavior generation based on arousal and dominance factors
MIG'10 Proceedings of the Third international conference on Motion in games
Modeling gaze behavior for virtual demonstrators
IVA'11 Proceedings of the 10th international conference on Intelligent virtual agents
Emotional eye movement generation based on Geneva Emotion Wheel for virtual agents
Journal of Visual Languages and Computing
EEMML: the emotional eye movement animation toolkit
Multimedia Tools and Applications
Proceedings of the 2013 international conference on Intelligent user interfaces
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The current state of the art virtual characters fall far short of characters produced by skilled animators. One reason for this is that the physical behaviors of virtual characters do not express the emotions and attitudes of the character adequately. A key deficiency possessed by virtual characters is that their gaze behavior is not emotionally expressive. This paper describes work on expressing emotion through head movement and body posture during gaze shifts, with intent to integrate a model of emotionally expressive eye movement into this work in the future. The paper further describes an evaluation showing that users can recognize the emotional states generated by the model.