Gesture recognition using recurrent neural networks
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Planning motions with intentions
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Machine vision
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Fourier principles for emotion-based human figure animation
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Inferring 2D object structure from the deformation of apparent contours
Computer Vision and Image Understanding - Special issue on physics-based modeling and reasoning in computer vision
Motion editing with spacetime constraints
Proceedings of the 1997 symposium on Interactive 3D graphics
BodyChat: autonomous communicative behaviors in avatars
AGENTS '98 Proceedings of the second international conference on Autonomous agents
The image processing handbook (3rd ed.)
The image processing handbook (3rd ed.)
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
The EMOTE model for effort and shape
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
A computational framework for simulating and analyzing human and animal movement
Computing in Science and Engineering
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Computer animation: algorithms and techniques
Computer animation: algorithms and techniques
Robot Vision
Avatars in Networked Virtual Environments
Avatars in Networked Virtual Environments
Turning to the masters: motion capturing cartoons
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Synthesis of complex dynamic character motion from simple animations
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Motion capture assisted animation: texturing and synthesis
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Interpolation Synthesis of Articulated Figure Motion
IEEE Computer Graphics and Applications
Verbs and Adverbs: Multidimensional Motion Interpolation
IEEE Computer Graphics and Applications
Flexible automatic motion blending with registration curves
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Rhythmic-motion synthesis based on motion-beat analysis
ACM SIGGRAPH 2003 Papers
Temporal scene analysis: conceptual descriptions of object movements.
Temporal scene analysis: conceptual descriptions of object movements.
Building parameterized action representations from observation
Building parameterized action representations from observation
Synthesis and acquisition of laban movement analysis qualitative parameters for communicative gestures
Animating Human Locomotion with Inverse Dynamics
IEEE Computer Graphics and Applications
A model of gaze for the purpose of emotional expression in virtual embodied agents
Proceedings of the 7th international joint conference on Autonomous agents and multiagent systems - Volume 1
Semantic Segmentation of Motion Capture Using Laban Movement Analysis
IVA '07 Proceedings of the 7th international conference on Intelligent Virtual Agents
Emotionally Expressive Head and Body Movement During Gaze Shifts
IVA '07 Proceedings of the 7th international conference on Intelligent Virtual Agents
The Relation between Gaze Behavior and the Attribution of Emotion: An Empirical Study
IVA '08 Proceedings of the 8th international conference on Intelligent Virtual Agents
A dynamic Bayesian approach to computational Laban shape quality analysis
Advances in Human-Computer Interaction
ACM SIGGRAPH 2010 papers
Human robot interaction based on Bayesian analysis of human movements
EPIA'07 Proceedings of the aritficial intelligence 13th Portuguese conference on Progress in artificial intelligence
EMVIZ: the poetics of movement quality visualization
Proceedings of the International Symposium on Computational Aesthetics in Graphics, Visualization, and Imaging
A computational estimate of the physical effort in human poses
MMM'07 Proceedings of the 13th International conference on Multimedia Modeling - Volume Part II
Visual based human motion analysis: mapping gestures using a Puppet model
EPIA'05 Proceedings of the 12th Portuguese conference on Progress in Artificial Intelligence
Estimating the physical effort of human poses
CIVR'06 Proceedings of the 5th international conference on Image and Video Retrieval
Efficient motion retrieval in large motion databases
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Probabilistic human interaction understanding
Pattern Recognition Letters
Motion indexing of different emotional states using LMA components
SIGGRAPH Asia 2013 Technical Briefs
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This paper presents a neural computing model that can automatically extract motion qualities from live performance. The motion qualities are in terms of laban movement analysis (LMA) Effort factors. The model inputs both 3D motion capture and 2D video projections. The output is a classification of motion qualities that are detected in the input. The neural nets are trained with professional LMA notators to ensure valid analysis and have achieved an accuracy of about 90% in motion quality recognition. The combination of this system with the EMOTE motion synthesis system provides a capability for automating both observation and analysis processes, to produce natural gestures for embodied communicative agents.