SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Fourier principles for emotion-based human figure animation
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Pyramid-based texture analysis/synthesis
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Improv: a system for scripting interactive actors in virtual worlds
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Motion editing with spacetime constraints
Proceedings of the 1997 symposium on Interactive 3D graphics
Multiresolution sampling procedure for analysis and synthesis of texture images
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Retargetting motion to new characters
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Physically based motion transformation
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
A hierarchical approach to interactive motion editing for human-like figures
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Sampling plausible solutions to multi-body constraint problems
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
The EMOTE model for effort and shape
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
A coordinate-invariant approach to multiresolution motion analysis
Graphical Models
Motion texture: a two-level statistical model for character motion synthesis
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Interactive motion generation from examples
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Interactive control of avatars animated with human motion data
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Learning and Recognizing Human Dynamics in Video Sequences
CVPR '97 Proceedings of the 1997 Conference on Computer Vision and Pattern Recognition (CVPR '97)
Animating by Multi-Level Sampling
CA '00 Proceedings of the Computer Animation
Motion texture: a two-level statistical model for character motion synthesis
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Interactive motion generation from examples
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Interactive control of avatars animated with human motion data
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Planning biped locomotion using motion capture data and probabilistic roadmaps
ACM Transactions on Graphics (TOG)
A Hybrid Motion Data Manipulation: Wavelet Based Motion Processing and Spacetime Rectification
PCM '02 Proceedings of the Third IEEE Pacific Rim Conference on Multimedia: Advances in Multimedia Information Processing
Handrix: animating the human hand
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Flexible automatic motion blending with registration curves
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Unsupervised learning for speech motion editing
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Aesthetic edits for character animation
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
A sketching interface for articulated figure animation
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Sound-by-numbers: motion-driven sound synthesis
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Rhythmic-motion synthesis based on motion-beat analysis
ACM SIGGRAPH 2003 Papers
Motion synthesis from annotations
ACM SIGGRAPH 2003 Papers
3D motion retrieval with motion index tree
Computer Vision and Image Understanding - Special isssue on video retrieval and summarization
Motion Retrieval and Its Application to Motion Synthesis
ICDCSW '04 Proceedings of the 24th International Conference on Distributed Computing Systems Workshops - W7: EC (ICDCSW'04) - Volume 7
Style-based inverse kinematics
ACM SIGGRAPH 2004 Papers
Example-based control of human motion
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Precomputing avatar behavior from human motion data
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Enriching a motion collection by transplanting limbs
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Computing the duration of motion transitions: an empirical approach
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Acquiring and validating motion qualities from live limb gestures
Graphical Models
Mood swings: expressive speech animation
ACM Transactions on Graphics (TOG)
ACM SIGGRAPH 2005 Papers
Efficient content-based retrieval of motion capture data
ACM SIGGRAPH 2005 Papers
Performance animation from low-dimensional control signals
ACM SIGGRAPH 2005 Papers
Learning physics-based motion style with nonlinear inverse optimization
ACM SIGGRAPH 2005 Papers
Style translation for human motion
ACM SIGGRAPH 2005 Papers
Motion modeling for on-line locomotion synthesis
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Capture and synthesis of insect motion
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
AER: aesthetic exploration and refinement for expressive character animation
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Behavior planning for character animation
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Scaling and time warping in time series querying
VLDB '05 Proceedings of the 31st international conference on Very large data bases
Search and transitioning for motion captured sequences
Proceedings of the ACM symposium on Virtual reality software and technology
Human motion estimation from a reduced marker set
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
A similarity measure for motion stream segmentation and recognition
MDM '05 Proceedings of the 6th international workshop on Multimedia data mining: mining integrated media and complex data
Methods for exploring expressive stance
Graphical Models - Special issue on SCA 2004
Precomputing avatar behavior from human motion data
Graphical Models - Special issue on SCA 2004
Compression of motion capture databases
ACM SIGGRAPH 2006 Papers
Motion patches: building blocks for virtual environments annotated with motion data
ACM SIGGRAPH 2006 Papers
GI '06 Proceedings of Graphics Interface 2006
An interface test-bed for 'Kansei' filters using the touch designer visual programming environment
AUIC '06 Proceedings of the 7th Australasian User interface conference - Volume 50
Computational studies of human motion: part 1, tracking and motion synthesis
Foundations and Trends® in Computer Graphics and Vision
Learned deformable skeletons for motion capture based animation
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Implicit curve oriented inbetweening for motion animation
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Expressive Facial Animation Synthesis by Learning Speech Coarticulation and Expression Spaces
IEEE Transactions on Visualization and Computer Graphics
A sketching interface for articulated figure animation
ACM SIGGRAPH 2006 Courses
Motion templates for automatic classification and retrieval of motion capture data
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Composition of complex optimal multi-character motions
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Precomputed search trees: planning for interactive goal-driven animation
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Segmentation and recognition of motion streams by similarity search
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Adapting wavelet compression to human motion capture clips
GI '07 Proceedings of Graphics Interface 2007
Guided time warping for motion editing
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Near-optimal character animation with continuous control
ACM SIGGRAPH 2007 papers
Construction and optimal search of interpolated motion graphs
ACM SIGGRAPH 2007 papers
A sketching interface for articulated figure animation
ACM SIGGRAPH 2007 courses
A system for the capture and synthesis of insect motion
Graphical Models
Synthesis and evaluation of linear motion transitions
ACM Transactions on Graphics (TOG)
An interactive data-driven driving simulator using motion blending
Computers in Industry
Scaling and time warping in time series querying
The VLDB Journal — The International Journal on Very Large Data Bases
ACM SIGGRAPH 2008 classes
Automatic Torso Engagement for Gesturing Characters
IVA '08 Proceedings of the 8th international conference on Intelligent Virtual Agents
Generalizing motion edits with Gaussian processes
ACM Transactions on Graphics (TOG)
On the Parametrization of Clapping
Gesture-Based Human-Computer Interaction and Simulation
IEICE - Transactions on Information and Systems
Synchronized multi-character motion editing
ACM SIGGRAPH 2009 papers
Achieving good connectivity in motion graphs
Graphical Models
Efficient and robust annotation of motion capture data
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Interactive synthesis of human-object interaction
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Interactive editing of motion style using drives and correlations
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Augmenting Gesture Animation with Motion Capture Data to Provide Full-Body Engagement
IVA '09 Proceedings of the 9th International Conference on Intelligent Virtual Agents
Motion field texture synthesis
ACM SIGGRAPH Asia 2009 papers
Modeling spatial and temporal variation in motion data
ACM SIGGRAPH Asia 2009 papers
Achieving good connectivity in motion graphs
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Indexing and retrieval of human motion data by a hierarchical tree
Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology
Representing cyclic human motion using functional analysis
Image and Vision Computing
ICCSA'03 Proceedings of the 2003 international conference on Computational science and its applications: PartI
A novel motion blending approach based on fuzzy clustering
PRICAI'06 Proceedings of the 9th Pacific Rim international conference on Artificial intelligence
Reuse of motion capture data in animation: a review
ICCSA'03 Proceedings of the 2003 international conference on Computational science and its applications: PartIII
On natural motion editing by a geometric mean filter
ICCSA'03 Proceedings of the 2003 international conference on Computational science and its applications: PartII
Kinematic inbetweening for motion animation
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
Nonuniform segment-based compression of motion capture data
ISVC'07 Proceedings of the 3rd international conference on Advances in visual computing - Volume Part I
Tool for creation realistic animation of human-like figures: TRAF
EUROCAST'07 Proceedings of the 11th international conference on Computer aided systems theory
Real-time motion transition by example
AMDO'10 Proceedings of the 6th international conference on Articulated motion and deformable objects
Modeling style and variation in human motion
Proceedings of the 2010 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
The parameters effect on performance in ANN for hand gesture recognition system
Expert Systems with Applications: An International Journal
Motion reconstruction using sparse accelerometer data
ACM Transactions on Graphics (TOG)
Spatial segmentation of temporal texture using mixture linear models
WDV'05/WDV'06/ICCV'05/ECCV'06 Proceedings of the 2005/2006 international conference on Dynamical vision
Two Distributed-State Models For Generating High-Dimensional Time Series
The Journal of Machine Learning Research
Towards bi-directional dancing interaction
ICEC'06 Proceedings of the 5th international conference on Entertainment Computing
Motion editing with the state feedback dynamic model
CGI'06 Proceedings of the 24th international conference on Advances in Computer Graphics
A video-driven approach to continuous human motion synthesis
CGI'06 Proceedings of the 24th international conference on Advances in Computer Graphics
Key action technique for digital storytelling
ICEC'05 Proceedings of the 4th international conference on Entertainment Computing
Generating different realistic humanoid motion
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
Statistical gesture models for 3d motion capture from a library of gestures with variants
GW'09 Proceedings of the 8th international conference on Gesture in Embodied Communication and Human-Computer Interaction
Style animations generated from dynamic model
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
Motion-driven concatenative synthesis of cloth sounds
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Planning interactive task for intelligent characters
Computer Animation and Virtual Worlds
Optimized keyframe extraction for 3D character animations
Computer Animation and Virtual Worlds
Precomputed motion maps for unstructured motion capture
EUROSCA'12 Proceedings of the 11th ACM SIGGRAPH / Eurographics conference on Computer Animation
Component-based locomotion composition
EUROSCA'12 Proceedings of the 11th ACM SIGGRAPH / Eurographics conference on Computer Animation
Precomputed motion maps for unstructured motion capture
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Component-based locomotion composition
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Evaluating the distinctiveness and attractiveness of human motions on realistic virtual bodies
ACM Transactions on Graphics (TOG)
Reconstructing whole-body motions with wrist trajectories
Graphical Models
Sketching human character animations by composing sequences from large motion database
The Visual Computer: International Journal of Computer Graphics
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We discuss a method for creating animations that allows the animator to sketch an animation by setting a small number of keyframes on a fraction of the possible degrees of freedom. Motion capture data is then used to enhance the animation. Detail is added to degrees of freedom that were keyframed, a process we call texturing. Degrees of freedom that were not keyframed are synthesized. The method takes advantage of the fact that joint motions of an articulated figure are often correlated, so that given an incomplete data set, the missing degrees of freedom can be predicted from those that are present.