Fourier principles for emotion-based human figure animation
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
GI '96 Proceedings of the conference on Graphics interface '96
Retargetting motion to new characters
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Computer puppetry: An importance-based approach
ACM Transactions on Graphics (TOG)
Footskate cleanup for motion capture editing
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Motion texture: a two-level statistical model for character motion synthesis
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Interactive control of avatars animated with human motion data
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Motion capture assisted animation: texturing and synthesis
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Verbs and Adverbs: Multidimensional Motion Interpolation
IEEE Computer Graphics and Applications
Multilinear Analysis of Image Ensembles: TensorFaces
ECCV '02 Proceedings of the 7th European Conference on Computer Vision-Part I
Practical parameterization of rotations using the exponential map
Journal of Graphics Tools
Realistic synthesis of novel human movements from a database of motion capture examples
HUMO '00 Proceedings of the Workshop on Human Motion (HUMO'00)
Facial Expression Space Learning
PG '02 Proceedings of the 10th Pacific Conference on Computer Graphics and Applications
Unsupervised learning for speech motion editing
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Efficient synthesis of physically valid human motion
ACM SIGGRAPH 2003 Papers
Automated extraction and parameterization of motions in large data sets
ACM SIGGRAPH 2004 Papers
Obscuring length changes during animated motion
ACM SIGGRAPH 2004 Papers
Learning physics-based motion style with nonlinear inverse optimization
ACM SIGGRAPH 2005 Papers
Style translation for human motion
ACM SIGGRAPH 2005 Papers
Multifactor Gaussian process models for style-content separation
Proceedings of the 24th international conference on Machine learning
Database techniques with motion capture
ACM SIGGRAPH 2007 courses
IEICE - Transactions on Information and Systems
Interactive editing of motion style using drives and correlations
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Pose-timeline for propagating motion edits
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Motion Synthesis Using Style-Editable Inverse Kinematics
IVA '09 Proceedings of the 9th International Conference on Intelligent Virtual Agents
Synthesis and editing of personalized stylistic human motion
Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games
Space-time curve analogies for motion editing
GMP'08 Proceedings of the 5th international conference on Advances in geometric modeling and processing
A stylistic human motion editing system based on a subspace motion model
International Journal of Computer Applications in Technology
A style controller for generating virtual human behaviors
The 10th International Conference on Autonomous Agents and Multiagent Systems - Volume 3
Evaluating emotional content of acted and algorithmically modified motions
Transactions on edutainment VI
Real-time stylistic prediction for whole-body human motions
Neural Networks
Walk this way: a lightweight, data-driven walking synthesis algorithm
MIG'11 Proceedings of the 4th international conference on Motion in Games
Component-based locomotion composition
EUROSCA'12 Proceedings of the 11th ACM SIGGRAPH / Eurographics conference on Computer Animation
Component-based locomotion composition
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation
The effect of posture and dynamics on the perception of emotion
Proceedings of the ACM Symposium on Applied Perception
Motion indexing of different emotional states using LMA components
SIGGRAPH Asia 2013 Technical Briefs
Hi-index | 0.00 |
We propose a novel method for interactive editing of motion data based on motion decomposition. Our method employs Independent Component Analysis (ICA) to separate motion data into visually meaningful components called style components. The user then interactively identifies suitable style components and manipulates them based on a proposed set of operations. In particular, the user can transfer style components from one motion to another in order to create new motions that retain desirable aspects of the style and expressiveness of the original motion. For example, a clumsy walking motion can be decomposed so as to separate the clumsy nature of the motion from the underlying walking pattern. The clumsy style component can then be applied to a running motion, which will then yield a clumsy-looking running motion. Our approach is simple, efficient and intuitive since the components are themselves motion data. We demonstrate that the proposed method can serve as an effective tool for interactive motion analysis and editing.