ACM Transactions on Graphics (TOG)
Footskate cleanup for motion capture editing
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Perception of Human Motion With Different Geometric Models
IEEE Transactions on Visualization and Computer Graphics
Evaluating the visual fidelity of physically based animations
ACM SIGGRAPH 2003 Papers
Perceptual metrics for character animation: sensitivity to errors in ballistic motion
ACM SIGGRAPH 2003 Papers
Perception, attention, and resources: a decision-theoretic approach to graphics rendering
UAI'97 Proceedings of the Thirteenth conference on Uncertainty in artificial intelligence
Evaluating motion graphs for character navigation
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
A data-driven approach to quantifying natural human motion
ACM SIGGRAPH 2005 Papers
ACM Transactions on Applied Perception (TAP)
Compression of motion capture databases
ACM SIGGRAPH 2006 Papers
GI '06 Proceedings of Graphics Interface 2006
Mental map preserving graph drawing using simulated annealing
APVis '06 Proceedings of the 2006 Asia-Pacific Symposium on Information Visualisation - Volume 60
Enabling real-time physics simulation in future interactive entertainment
Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames
Smooth movers: perceptually guided human motion simulation
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Evaluating motion graphs for character animation
ACM Transactions on Graphics (TOG)
Synthesis and evaluation of linear motion transitions
ACM Transactions on Graphics (TOG)
Clone attack! Perception of crowd variety
ACM SIGGRAPH 2008 papers
Joint-aware manipulation of deformable models
ACM SIGGRAPH 2009 papers
Fool me twice: Exploring and exploiting error tolerance in physics-based animation
ACM Transactions on Graphics (TOG)
The saliency of anomalies in animated human characters
ACM Transactions on Applied Perception (TAP)
Perceptual evaluation of footskate cleanup
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Believability in simplifications of large scale physically based simulation
Proceedings of the ACM Symposium on Applied Perception
FORK-1S: interactive compliant mechanisms with parallel state computation
Proceedings of the 18th meeting of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Hi-index | 0.00 |
In this paper we examine to what extent the lengths of the links in an animated articulated-figure can be changed without the viewer being aware of the change. This is investigated in terms of a framework that emphasizes the role of attention in visual perception. We conducted a set of five experiments to establish bounds for the sensitivity to changes in length as a function of several parameters and the amount of attention available. We found that while length changes of 3% can be perceived when the relevant links are given full attention, changes of over 20% can go unnoticed when attention is not focused in this way. These results provide general guidelines for algorithms that produce or process character motion data and also bring to light some of the potential gains that stand to be achieved with attention-based algorithms.