Sampling plausible solutions to multi-body constraint problems
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Evaluating the visual fidelity of physically based animations
ACM SIGGRAPH 2003 Papers
Perceptual metrics for character animation: sensitivity to errors in ballistic motion
ACM SIGGRAPH 2003 Papers
Nonconvex rigid bodies with stacking
ACM SIGGRAPH 2003 Papers
Obscuring length changes during animated motion
ACM SIGGRAPH 2004 Papers
Perceptual evaluation of LOD clothing for virtual humans
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Many-worlds browsing for control of multibody dynamics
ACM SIGGRAPH 2007 papers
Clone attack! Perception of crowd variety
ACM SIGGRAPH 2008 papers
Perceptual evaluation of cartoon physics: accuracy, attention, appeal
Proceedings of the 5th symposium on Applied perception in graphics and visualization
Eye-catching crowds: saliency based selective variation
ACM SIGGRAPH 2009 papers
Effect of scenario on perceptual sensitivity to errors in animation
ACM Transactions on Applied Perception (TAP)
Statistical simulation of rigid bodies
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Fool me twice: Exploring and exploiting error tolerance in physics-based animation
ACM Transactions on Graphics (TOG)
Perceptually validated global-local deformations
Computer Animation and Virtual Worlds - CASA' 2010 Special Issue
ACM SIGGRAPH Asia 2010 papers
Push it real: perceiving causality in virtual interactions
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Crowd Light: Evaluating the Perceived Fidelity of Illuminated Dynamic Scenes
Computer Graphics Forum
Evaluating the plausibility of edited throwing animations
EUROSCA'12 Proceedings of the 11th ACM SIGGRAPH / Eurographics conference on Computer Animation
Perception of perspective distortions in image-based rendering
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
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We verify two hypotheses which are assumed to be true only intuitively in many rigid body simulations. I: In large scale rigid body simulation, viewers may not be able to perceive distortion incurred by an approximated simulation method. II: Fixing objects under a pile of objects does not affect the visual plausibility. Visual plausibility of scenarios simulated with these hypotheses assumed true are measured using subjective rating from viewers. As expected, analysis of results supports the truthfulness of the hypotheses under certain simulation environments. However, our analysis discovered four factors which may affect the authenticity of these hypotheses: number of collisions simulated simultaneously, homogeneity of colliding object pairs, distance from scene under simulation to camera position, and simulation method used. We also try to find an objective metric of visual plausibility from eye-tracking data collected from viewers. Analysis of these results indicates that eye-tracking does not present a suitable proxy for measuring plausibility or distinguishing between types of simulations.