What every computer scientist should know about floating-point arithmetic
ACM Computing Surveys (CSUR)
Simulation levels of detail for real-time animation
Proceedings of the conference on Graphics interface '97
Plausible motion simulation for computer graphics animation
Proceedings of the Eurographics workshop on Computer animation and simulation '96
Sampling plausible solutions to multi-body constraint problems
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
ACM Transactions on Graphics (TOG)
Evaluating the visual fidelity of physically based animations
ACM SIGGRAPH 2003 Papers
Perceptual metrics for character animation: sensitivity to errors in ballistic motion
ACM SIGGRAPH 2003 Papers
Obscuring length changes during animated motion
ACM SIGGRAPH 2004 Papers
Power Efficient Processor Architecture and The Cell Processor
HPCA '05 Proceedings of the 11th International Symposium on High-Performance Computer Architecture
Enabling real-time physics simulation in future interactive entertainment
Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames
Perceptual evaluation of LOD clothing for virtual humans
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
ParallAX: an architecture for real-time physics
Proceedings of the 34th annual international symposium on Computer architecture
Perception based real-time dynamic adaptation of human motions
MIG'10 Proceedings of the Third international conference on Motion in games
Assuring application-level correctness against soft errors
Proceedings of the International Conference on Computer-Aided Design
Push it real: perceiving causality in virtual interactions
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Lossless and lossy memory I/O link compression for improving performance of GPGPU workloads
Proceedings of the 21st international conference on Parallel architectures and compilation techniques
Evaluating the plausibility of edited throwing animations
EUROSCA'12 Proceedings of the 11th ACM SIGGRAPH / Eurographics conference on Computer Animation
Evaluating the plausibility of edited throwing animations
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Believability in simplifications of large scale physically based simulation
Proceedings of the ACM Symposium on Applied Perception
Technical Section: Energy-aware hybrid precision selection framework for mobile GPUs
Computers and Graphics
Program-based dynamic precision selection framework with a dual-mode unified shader for mobile GPUs
Computers and Electrical Engineering
Journal of Electronic Testing: Theory and Applications
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The error tolerance of human perception offers a range of opportunities to trade numerical accuracy for performance in physics-based simulation. However, most prior work on perceptual error tolerance either focus exclusively on understanding the tolerance of the human visual system or burden the application developer with case-specific implementations such as Level-of-Detail (LOD) techniques. In this article, based on a detailed set of perceptual metrics, we propose a methodology to identify the maximum error tolerance of physics simulation. Then, we apply this methodology in the evaluation of four case studies. First, we utilize the methodology in the tuning of the simulation timestep. The second study deals with tuning the iteration count for the LCP solver. Then, we evaluate the perceptual quality of Fast Estimation with Error Control (FEEC) [Yeh et al. 2006]. Finally, we explore the hardware optimization technique of precision reduction.