Efficient dynamics modeling for VRML and Java
Proceedings of the third symposium on Virtual reality modeling language
Levels of detail (LOD) engineering of VR objects
Proceedings of the ACM symposium on Virtual reality software and technology
Timewarp rigid body simulation
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Conservative visibility preprocessing using extended projections
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Animating prairies in real-time
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Dynamic real-time deformations using space & time adaptive sampling
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
ACM Transactions on Graphics (TOG)
Simulation level of detail for multiagent control
Proceedings of the first international joint conference on Autonomous agents and multiagent systems: part 1
IEEE Computer Graphics and Applications
Design for presence: a structured approach to virtual reality system design
Presence: Teleoperators and Virtual Environments - Virtual environments: Virtual environments and mobile robots: Control, simulation, and robot pilot training
The Motion Generation of Pedestrians as Avatars and Crowds of People
Digital Cities, Technologies, Experiences, and Future Perspectives [the book is based on an international symposium held in Kyoto, Japan, in September 1999
Proceedings of the Eurographic workshop on Computer animation and simulation
LoD Management on Animating Face Models
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
Evaluating the visual fidelity of physically based animations
ACM SIGGRAPH 2003 Papers
Graphics programming methods
Simulation levels of detail for plant motion
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Adaptive dynamics of articulated bodies
ACM SIGGRAPH 2005 Papers
ACM Transactions on Applied Perception (TAP)
Retargeting vector animation for small displays
MUM '05 Proceedings of the 4th international conference on Mobile and ubiquitous multimedia
Using dynamic multiresolution modelling to analyze large material flow systems
WSC '04 Proceedings of the 36th conference on Winter simulation
Smooth movers: perceptually guided human motion simulation
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Statistical simulation of rigid bodies
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Fool me twice: Exploring and exploiting error tolerance in physics-based animation
ACM Transactions on Graphics (TOG)
LoD-based locomotion engine for game characters
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
Managing Simulation Level-of-Detail with the LOD Trader
Proceedings of Motion on Games
Synthetic motion capture: Implementing an interactive virtual marine world
The Visual Computer: International Journal of Computer Graphics
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