LoD-based locomotion engine for game characters

  • Authors:
  • Zuoyan Lin;Zhigeng Pan

  • Affiliations:
  • State Key Lab of CAD&CG, Zhejiang University, Hangzhou, P.R. China;State Key Lab of CAD&CG, Zhejiang University, Hangzhou, P.R. China

  • Venue:
  • Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
  • Year:
  • 2007

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Abstract

Inspired by ideas from research on geometric and motion levels of detail, we generalize LoD to combine all currently novel techniques on real-time human locomotion generation. Learn from fruitful research on key-framed kinematic methods, physically-based approaches, motion capture data reuse and action synthesis of reactive articulated characters, we design and implement a tentative but viable LoD scheduler. We also developed a data-driven on-line locomotion generation system base on freely-available motion library by integrating this LoD transition scheduler into popular graphics and dynamics game engine. This paper will then give a brief overview on our experimental results and discussion on future work.