Level-of-detail for cognitive real-time characters
The Visual Computer: International Journal of Computer Graphics
Simulation Level of Detail for Virtual Humans
IVA '07 Proceedings of the 7th international conference on Intelligent Virtual Agents
CA-LOD: Collision Avoidance Level of Detail for Scalable, Controllable Crowds
MIG '09 Proceedings of the 2nd International Workshop on Motion in Games
LoD-based locomotion engine for game characters
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
KI'09 Proceedings of the 32nd annual German conference on Advances in artificial intelligence
Level of detail AI for virtual characters in games and simulation
MIG'10 Proceedings of the Third international conference on Motion in games
Imperceptible relaxation of collision avoidance constraints in virtual crowds
Proceedings of the 2011 SIGGRAPH Asia Conference
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We take the idea of Level of Detail (LOD) from its traditional use in computer graphics and apply it to the behavior of virtual characters. We describe how our approach handles LOD determination and how we used it to reduce the simulation quality of multiple aspects of the characters' behavior in an existing application.