Dynamic rational B-spline surfaces
Computer-Aided Design - Special Issue: Be´zier Techniques
Surround-screen projection-based virtual reality: the design and implementation of the CAVE
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Artificial fishes: physics, locomotion, perception, behavior
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Production and playback of human figure motion for visual simulation
ACM Transactions on Modeling and Computer Simulation (TOMACS) - Special issue on graphics, animation, and visualization for simulation environments
Automated learning of muscle-actuated locomotion through control abstraction
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Efficient generation of motion transitions using spacetime constraints
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
3-D character animation using motion capture
Interactive computer animation
Simulation levels of detail for real-time animation
Proceedings of the conference on Graphics interface '97
Proceedings of the Eurographics workshop on Computer animation and simulation '96
NeuroAnimator: fast neural network emulation and control of physics-based models
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Retargetting motion to new characters
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
The motion dynamics of snakes and worms
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Interpolation Synthesis of Articulated Figure Motion
IEEE Computer Graphics and Applications
An Interactive Digital Fishtank Based on Live Video Images
AMCP '98 Proceedings of the First International Conference on Advanced Multimedia Content Processing
A Literature Survey for Virtual Environments: Military FlightSimulator Visual Systems and Simulator Sickness
Artificial animals for computer animation: biomechanics, locomotion, perception, and behavior
Artificial animals for computer animation: biomechanics, locomotion, perception, and behavior
Advances in Computer-Generated Imagery for Flight Simulation
IEEE Computer Graphics and Applications
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Biomechanical simulation enables the realistic animation of animals in virtual worlds, but at significant computational cost. Synthetic motion capture is a low-cost technique that prescribes (i) the capture of motion data through the systematic simulation of biomechanical animal models and (ii) compilation of the captured data into kinematic action repertoires rich enough to support elaborate behavioral animation. Synthetic motion capture in conjunction with level-of-detail geometric modeling and object culling during rendering has enabled us to transform a system designed for the realistic offline biomechanical/behavioral animation of artificial fishes into a real-time, interactive, stereoscopic, virtual undersea experience.