Interactive spacetime control for animation
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Hierarchical spacetime control
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Inverse kinematics positioning using nonlinear programming for highly articulated figures
ACM Transactions on Graphics (TOG)
Fourier principles for emotion-based human figure animation
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Dynamic Analysis of Robot Manipulators: A Cartesian Tensor Approach
Dynamic Analysis of Robot Manipulators: A Cartesian Tensor Approach
Motion editing with spacetime constraints
Proceedings of the 1997 symposium on Interactive 3D graphics
Adapting simulated behaviors for new characters
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Retargetting motion to new characters
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Physically based motion transformation
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
A hierarchical approach to interactive motion editing for human-like figures
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Controlling physics in realistic character animation
Communications of the ACM
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Computer puppetry: An importance-based approach
ACM Transactions on Graphics (TOG)
Motion capture-driven simulations that hit and react
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Footskate cleanup for motion capture editing
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Synthesis of complex dynamic character motion from simple animations
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Interactive motion generation from examples
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Perception of Human Motion With Different Geometric Models
IEEE Transactions on Visualization and Computer Graphics
Verbs and Adverbs: Multidimensional Motion Interpolation
IEEE Computer Graphics and Applications
Design of a Virtual Human Presenter
IEEE Computer Graphics and Applications
Motion Capture Data Manipulation and Reuse via B-splines
CAPTECH '98 Proceedings of the International Workshop on Modelling and Motion Capture Techniques for Virtual Environments
Synthesis of Human Motion Using Kalman Filter
CAPTECH '98 Proceedings of the International Workshop on Modelling and Motion Capture Techniques for Virtual Environments
Motion Abstraction and Mapping with Spatial Constraints
CAPTECH '98 Proceedings of the International Workshop on Modelling and Motion Capture Techniques for Virtual Environments
Flexible automatic motion blending with registration curves
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
An evaluation of a cost metric for selecting transitions between motion segments
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Mapping optical motion capture data to skeletal motion using a physical model
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Rhythmic-motion synthesis based on motion-beat analysis
ACM SIGGRAPH 2003 Papers
Motion synthesis from annotations
ACM SIGGRAPH 2003 Papers
Efficient synthesis of physically valid human motion
ACM SIGGRAPH 2003 Papers
Implementation of a Motion Editing System
VSMM '01 Proceedings of the Seventh International Conference on Virtual Systems and Multimedia (VSMM'01)
Semantic Representation and Correspondence for State-Based Motion Transition
IEEE Transactions on Visualization and Computer Graphics
Physical Touch-Up of Human Motions
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Synthesizing physically realistic human motion in low-dimensional, behavior-specific spaces
ACM SIGGRAPH 2004 Papers
Synthesizing animations of human manipulation tasks
ACM SIGGRAPH 2004 Papers
Interactive motion deformation with prioritized constraints
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Momentum-based parameterization of dynamic character motion
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Synchronization for dynamic blending of motions
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Computing the duration of motion transitions: an empirical approach
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
A physically-based motion retargeting filter
ACM Transactions on Graphics (TOG)
Adaptation of performed ballistic motion
ACM Transactions on Graphics (TOG)
Dynamic response for motion capture animation
ACM SIGGRAPH 2005 Papers
Learning physics-based motion style with nonlinear inverse optimization
ACM SIGGRAPH 2005 Papers
Real-time interactive motion transitions by a uniform posture map
Future Generation Computer Systems
Interactive motion deformation with prioritized constraints
Graphical Models - Special issue on SCA 2004
Momentum-based parameterization of dynamic character motion
Graphical Models - Special issue on SCA 2004
Human-scale haptic interaction with a reactive virtual human in a real-time physics simulator
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Computational studies of human motion: part 1, tracking and motion synthesis
Foundations and Trends® in Computer Graphics and Vision
Human scale haptic interaction with a reactive virtual human in a realtime physics simulator
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Composition of complex optimal multi-character motions
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Automatic splicing for hand and body animations
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Proceedings of the 2007 symposium on Interactive 3D graphics and games
Quick transitions with cached multi-way blends
Proceedings of the 2007 symposium on Interactive 3D graphics and games
Flipping with physics: motion editing for acrobatics
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
On the beat!: timing and tension for dynamic characters
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Interactive dynamic response for games
Proceedings of the 2007 ACM SIGGRAPH symposium on Video games
Indexing large human-motion databases
VLDB '04 Proceedings of the Thirtieth international conference on Very large data bases - Volume 30
Synthesis and evaluation of linear motion transitions
ACM Transactions on Graphics (TOG)
Animating oscillatory motion with overlap: wiggly splines
ACM SIGGRAPH 2008 papers
ACM SIGGRAPH 2008 papers
ACM SIGGRAPH 2008 classes
Automatic Subspace Synthesis of Motion Styles Based on Isomap
ICIC '08 Proceedings of the 4th international conference on Intelligent Computing: Advanced Intelligent Computing Theories and Applications - with Aspects of Artificial Intelligence
Simple Steps for Simply Stepping
ISVC '08 Proceedings of the 4th International Symposium on Advances in Visual Computing
Deformable object animation using reduced optimal control
ACM SIGGRAPH 2009 papers
Evaluating distance metrics for animation blending
Proceedings of the 4th International Conference on Foundations of Digital Games
Real-time interactive motion transitions by a uniform posture map
Future Generation Computer Systems
A novel motion blending approach based on fuzzy clustering
PRICAI'06 Proceedings of the 9th Pacific Rim international conference on Artificial intelligence
Reuse of motion capture data in animation: a review
ICCSA'03 Proceedings of the 2003 international conference on Computational science and its applications: PartIII
A real-time natural motion edit by the uniform posture map algorithm
ICCSA'03 Proceedings of the 2003 international conference on Computational science and its applications: PartIII
ICCS'03 Proceedings of the 1st international conference on Computational science: PartI
View-dependent hierarchical foliage simplification
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
Terrain-adaptive bipedal locomotion control
ACM SIGGRAPH 2010 papers
A script engine for realistic human motion generation
International Journal of Computer Applications in Technology
Real-time motion transition by example
AMDO'10 Proceedings of the 6th international conference on Articulated motion and deformable objects
Techniques for enhancing hybrid learning of physical education
ICHL'10 Proceedings of the Third international conference on Hybrid learning
Perceiving motion transitions in pedestrian crowds
Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology
Creating long gait animation sequences through Reinforcement Learning
Proceedings of the 2011 conference on Neural Nets WIRN10: Proceedings of the 20th Italian Workshop on Neural Nets
Spline motion transitions in linear subspaces
SIGGRAPH Asia 2011 Sketches
ICEC'06 Proceedings of the 5th international conference on Entertainment Computing
Human animation from 2d correspondence based on motion trend prediction
CGI'06 Proceedings of the 24th international conference on Advances in Computer Graphics
Real-time adaptive human motions for web-based training
ICWL'05 Proceedings of the 4th international conference on Advances in Web-Based Learning
Reactive virtual creatures for dexterous physical interactions
MIG'11 Proceedings of the 4th international conference on Motion in Games
Research and implement of virtual human's walking model in maintenance simulation
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
Component-based locomotion composition
EUROSCA'12 Proceedings of the 11th ACM SIGGRAPH / Eurographics conference on Computer Animation
Component-based locomotion composition
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation
A new trajectory deformation algorithm based on affine transformations
IJCAI'13 Proceedings of the Twenty-Third international joint conference on Artificial Intelligence
Hybrid motion graph for character motion synthesis
Journal of Visual Languages and Computing
Synthetic motion capture: Implementing an interactive virtual marine world
The Visual Computer: International Journal of Computer Graphics
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