Efficient generation of motion transitions using spacetime constraints
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Perceptual metrics for character animation: sensitivity to errors in ballistic motion
ACM SIGGRAPH 2003 Papers
Controlling individual agents in high-density crowd simulation
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Clone attack! Perception of crowd variety
ACM SIGGRAPH 2008 papers
Eye-catching crowds: saliency based selective variation
ACM SIGGRAPH 2009 papers
Evaluating distance metrics for animation blending
Proceedings of the 4th International Conference on Foundations of Digital Games
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Perception of motion transitions in a pedestrian crowd is affected by many collective features such as crowd density, appearance variations, motion variations, and sub-group interaction patterns. We conducted a series of psychophysical experiments to investigate how these crowd features can influence human perception on walking motion transitions in a crowd when inexpensive motion blending algorithms are used. Our results provide useful implications and practical guidelines for performance-oriented crowd applications such as real-time games to improve the perceptual realism by effectively disguising motion transitions.