Flocks, herds and schools: A distributed behavioral model
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Artificial fishes: physics, locomotion, perception, behavior
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Group Behaviors for Systems with Significant Dynamics
Autonomous Robots
Modeling Individual Behaviors in Crowd Simulation
CASA '03 Proceedings of the 16th International Conference on Computer Animation and Social Agents (CASA 2003)
Roadmap-Based Flocking for Complex Environments
PG '02 Proceedings of the 10th Pacific Conference on Computer Graphics and Applications
Intuitive Crowd Behaviour in Dense Urban Environments using Local Laws
TPCG '03 Proceedings of the Theory and Practice of Computer Graphics 2003
Virtual Humans Animation in Informed Urban Environments
CA '00 Proceedings of the Computer Animation
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Fast and accurate goal-directed motion synthesis for crowds
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Efficient cells-and-portals partitioning: Research Articles
Computer Animation and Virtual Worlds - Game Technologies
ACM SIGGRAPH 2006 Papers
Human behavior models for agents in simulators and games: part II: gamebot engineering with PMFserv
Presence: Teleoperators and Virtual Environments
Modeling Crowd and Trained Leader Behavior during Building Evacuation
IEEE Computer Graphics and Applications
Self-Organized Pedestrian Crowd Dynamics: Experiments, Simulations, and Design Solutions
Transportation Science
Interactive navigation of multiple agents in crowded environments
Proceedings of the 2008 symposium on Interactive 3D graphics and games
Generating plausible individual agent movements from spatio-temporal occupancy data
Proceedings of the 2007 workshop on Massive datasets
Perceptual evaluation of position and orientation context rules for pedestrian formations
Proceedings of the 5th symposium on Applied perception in graphics and visualization
Being a part of the crowd: towards validating VR crowds using presence
Proceedings of the 7th international joint conference on Autonomous agents and multiagent systems - Volume 1
Creating crowd variation with the OCEAN personality model
Proceedings of the 7th international joint conference on Autonomous agents and multiagent systems - Volume 3
A new system architecture for crowd simulation
Journal of Network and Computer Applications
Egocentric affordance fields in pedestrian steering
Proceedings of the 2009 symposium on Interactive 3D graphics and games
Indicative routes for path planning and crowd simulation
Proceedings of the 4th International Conference on Foundations of Digital Games
Experiment-based modeling, simulation and validation of interactions between virtual walkers
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
SteerBug: an interactive framework for specifying and detecting steering behaviors
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Spontaneous Avatar Behavior for Human Territoriality
IVA '09 Proceedings of the 9th International Conference on Intelligent Virtual Agents
Toward a Generic Framework for Modeling Human Behaviors in Crowd Simulation
WI-IAT '09 Proceedings of the 2009 IEEE/WIC/ACM International Joint Conference on Web Intelligence and Intelligent Agent Technology - Volume 02
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
A comparative study of partitioning methods for crowd simulations
Applied Soft Computing
A semantic environment model for crowd simulation in multilayered complex environment
Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology
A bidimensional data structure and spatial optimization for supermassive crowd simulation on GPU
Computers in Entertainment (CIE) - SPECIAL ISSUE: Games
A new autonomous agent approach for the simulation of pedestrians in urban environments
Integrated Computer-Aided Engineering
Modeling groups of plausible virtual pedestrians
IEEE Computer Graphics and Applications - Special issue on non-photorealistic rendering a virtual environment for teaching social skills
The hierarchical behavior model for crowd simulation
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry
On the Efficiency of LifeBelt Based Crowd Evacuation
DS-RT '09 Proceedings of the 2009 13th IEEE/ACM International Symposium on Distributed Simulation and Real Time Applications
A Predictive Collision Avoidance Model for Pedestrian Simulation
MIG '09 Proceedings of the 2nd International Workshop on Motion in Games
An Open Framework for Developing, Evaluating, and Sharing Steering Algorithms
MIG '09 Proceedings of the 2nd International Workshop on Motion in Games
A flexible model for real-time crowd simulation
SMC'09 Proceedings of the 2009 IEEE international conference on Systems, Man and Cybernetics
Technical Section: Emergency crowd simulation for outdoor environments
Computers and Graphics
A synthetic-vision based steering approach for crowd simulation
ACM SIGGRAPH 2010 papers
Comparing and evaluating real time character engines for virtual environments
Presence: Teleoperators and Virtual Environments
SocioCrowd: a social-network-based framework for crowd simulation
ACM SIGGRAPH 2010 Posters
Crowd modeling and simulation technologies
ACM Transactions on Modeling and Computer Simulation (TOMACS)
Technical Section: Continuum crowd simulation in complex environments
Computers and Graphics
Virtual cityscapes: recent advances in crowd modeling and traffic simulation
Frontiers of Computer Science in China
Perceptual effects of scene context and viewpoint for virtual pedestrian crowds
ACM Transactions on Applied Perception (TAP)
Simulated event propagation in distributed, open environments
SpringSim '10 Proceedings of the 2010 Spring Simulation Multiconference
Simulation of pedestrian behavior in intermodal facilities
SpringSim '10 Proceedings of the 2010 Spring Simulation Multiconference
Scalable distributed simulation of large dense crowds using the real-time framework (RTF)
EuroPar'10 Proceedings of the 16th international Euro-Par conference on Parallel processing: Part I
Constraints-based complex behavior in rich environments
IVA'10 Proceedings of the 10th international conference on Intelligent virtual agents
Simulating the local behaviour of small pedestrian groups
Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology
Perceiving motion transitions in pedestrian crowds
Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology
Resolving local minima problem of potential field
Proceedings of the 9th ACM SIGGRAPH Conference on Virtual-Reality Continuum and its Applications in Industry
PLEdestrians: a least-effort approach to crowd simulation
Proceedings of the 2010 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Modeling and simulation of pedestrian behaviors in crowded places
ACM Transactions on Modeling and Computer Simulation (TOMACS)
Creating a richer data source for 3D pedestrian flow simulations in public transport
Proceedings of the 7th International Conference on Methods and Techniques in Behavioral Research
A modular framework for adaptive agent-based steering
I3D '11 Symposium on Interactive 3D Graphics and Games
Simulating formations of non-holonomic systems with control limits along curvilinear coordinates
MIG'10 Proceedings of the Third international conference on Motion in games
Formation sketching: an approach to stylize groups in crowd simulation
Proceedings of Graphics Interface 2011
Real-time control of individual agents for crowd simulation
Multimedia Tools and Applications
Simulating heterogeneous crowd behaviors using personality trait theory
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Scenario space: characterizing coverage, quality, and failure of steering algorithms
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Proceedings of the 17th ACM SIGKDD international conference on Knowledge discovery and data mining
Towards agent-based crowd simulation in airports using games technology
KES-AMSTA'11 Proceedings of the 5th KES international conference on Agent and multi-agent systems: technologies and applications
Virtual agent perception in large scale multi-agent based simulation systems
The 10th International Conference on Autonomous Agents and Multiagent Systems - Volume 3
Evoking panic in crowd simulation
Transactions on edutainment VI
Controllable simulation of particle system
ISVC'11 Proceedings of the 7th international conference on Advances in visual computing - Volume Part II
Virtual Reality in Brazil 2011: Simulating crowds based on a space colonization algorithm
Computers and Graphics
Interactive simulation of dynamic crowd behaviors using general adaptation syndrome theory
I3D '12 Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Human relationship modeling in agent-based crowd evacuation simulation
PRIMA'11 Proceedings of the 14th international conference on Agents in Principle, Agents in Practice
MIG'11 Proceedings of the 4th international conference on Motion in Games
Automatic generation of suboptimal navmeshes
MIG'11 Proceedings of the 4th international conference on Motion in Games
Event-Centric control for background agents
ICIDS'11 Proceedings of the 4th international conference on Interactive Digital Storytelling
Towards a quantitative approach for comparing crowds
Computer Animation and Virtual Worlds
Crowd distribution and location preference
Computer Animation and Virtual Worlds
Realistic following behaviors for crowd simulation
Computer Graphics Forum
EvaPlanner: an evacuation planner with social-based flocking kinetics
Proceedings of the 18th ACM SIGKDD international conference on Knowledge discovery and data mining
Maintaining team coherence under the velocity obstacle framework
Proceedings of the 11th International Conference on Autonomous Agents and Multiagent Systems - Volume 1
A platform for the behavioral animation of crowds
SCSC '09 Proceedings of the 2009 Summer Computer Simulation Conference
A statistical similarity measure for aggregate crowd dynamics
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Crowd evacuation for indoor public spaces using Coulomb's law
Advances in Artificial Intelligence
Exploiting pedestrian interaction via global optimization and social behaviors
Proceedings of the 15th international conference on Theoretical Foundations of Computer Vision: outdoor and large-scale real-world scene analysis
A parallel fipa architecture based on GPU for games and real time simulations
ICEC'12 Proceedings of the 11th international conference on Entertainment Computing
Proceedings of the 18th ACM symposium on Virtual reality software and technology
Populating virtual environments with crowd patches and rule-based method
Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry
EUROSCA'12 Proceedings of the 11th ACM SIGGRAPH / Eurographics conference on Computer Animation
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Agent-based crowd simulation in airports using games technology
Transactions on Computational Collective Intelligence VIII
A framework with a pedestrian simulator for deploying robots into a real environment
SIMPAR'12 Proceedings of the Third international conference on Simulation, Modeling, and Programming for Autonomous Robots
Simulation of Pedestrian Behavior in Intermodal Facilities
International Journal of Agent Technologies and Systems
A Framework for Modeling Social Groups in Agent-Based Pedestrian Crowd Simulations
International Journal of Agent Technologies and Systems
A scalable multiagent system architecture for interactive applications
Science of Computer Programming
The impact of culture on crowd dynamics: an empirical approach
Proceedings of the 2013 international conference on Autonomous agents and multi-agent systems
Virtual agent perception combination in multi agent based systems
Proceedings of the 2013 international conference on Autonomous agents and multi-agent systems
DIVAs 4.0: a framework for the development of situated multi-agent based simulation systems
Proceedings of the 2013 international conference on Autonomous agents and multi-agent systems
Velocity-based modeling of physical interactions in multi-agent simulations
Proceedings of the 12th ACM SIGGRAPH/Eurographics Symposium on Computer Animation
GPU accelerated three-stage execution model for event-parallel simulation
Proceedings of the 2013 ACM SIGSIM conference on Principles of advanced discrete simulation
Heterogeneous crowd behaviors simulation: a physiological perspective
Proceedings of the Fifth International Conference on Internet Multimedia Computing and Service
Humanlike behavior model with probabilistic intention
ACM SIGGRAPH 2013 Posters
Control of swarm behavior in crossing pedestrians based on temporal/spatial frequencies
Robotics and Autonomous Systems
Context-sensitive data-driven crowd simulation
Proceedings of the 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
Proceedings of the 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
Sound localization and multi-modal steering for autonomous virtual agents
Proceedings of the 18th meeting of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
EkuSim: realistic evacuation simulation with a fast hierarchical algorithm
Proceedings of the 2013 Grand Challenges on Modeling and Simulation Conference
Estimating the effects of mental disorientation and physical fatigue in a semi-panic evacuation
Expert Systems with Applications: An International Journal
DIVAs 4.0: A Multi-Agent Based Simulation Framework
DS-RT '13 Proceedings of the 2013 IEEE/ACM 17th International Symposium on Distributed Simulation and Real Time Applications
Tracking in dense crowds using prominence and neighborhood motion concurrence
Image and Vision Computing
The Visual Computer: International Journal of Computer Graphics
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Simulating the motion of realistic, large, dense crowds of autonomous agents is still a challenge for the computer graphics community. Typical approaches either resemble particle simulations (where agents lack orientation controls) or are conservative in the range of human motion possible (agents lack psychological state and aren't allowed to 'push' each other). Our HiDAC system (for High-Density Autonomous Crowds) focuses on the problem of simulating the local motion and global wayfinding behaviors of crowds moving in a natural manner within dynamically changing virtual environments. By applying a combination of psychological and geometrical rules with a social and physical forces model, HiDAC exhibits a wide variety of emergent behaviors from agent line formation to pushing behavior and its consequences; relative to the current situation, personalities of the individuals and perceived social density.