Group Behaviors for Systems with Significant Dynamics
Autonomous Robots
Intuitive Crowd Behaviour in Dense Urban Environments using Local Laws
TPCG '03 Proceedings of the Theory and Practice of Computer Graphics 2003
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
ACM SIGGRAPH 2006 Papers
Controlling individual agents in high-density crowd simulation
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Group behavior from video: a data-driven approach to crowd simulation
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Real-time navigation of independent agents using adaptive roadmaps
Proceedings of the 2007 ACM symposium on Virtual reality software and technology
Interactive navigation of multiple agents in crowded environments
Proceedings of the 2008 symposium on Interactive 3D graphics and games
Relaxed Steering towards Oriented Region Goals
Motion in Games
Egocentric affordance fields in pedestrian steering
Proceedings of the 2009 symposium on Interactive 3D graphics and games
SteerBug: an interactive framework for specifying and detecting steering behaviors
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
BehaveRT: a GPU-based library for autonomous characters
MIG'10 Proceedings of the Third international conference on Motion in games
Scenario space: characterizing coverage, quality, and failure of steering algorithms
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
An example-based motion synthesis technique for locomotion and object manipulation
I3D '12 Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Building a character animation system
MIG'11 Proceedings of the 4th international conference on Motion in Games
Toolkit for teaching steering behaviors for 3D human-like virtual agents (demonstration)
Proceedings of the 11th International Conference on Autonomous Agents and Multiagent Systems - Volume 3
Politeness improves interactivity in dense crowds
Computer Animation and Virtual Worlds
FAME, soft flock formation control for collective behavior studies and rapid games development
SEAL'12 Proceedings of the 9th international conference on Simulated Evolution and Learning
ADAPT: the agent development and prototyping testbed
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
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There are very few software frameworks for steering behaviors that are publicly available for developing, evaluating, and sharing steering algorithms. Furthermore, there is no widely accepted methodology for how to evaluate results of agent steering simulations. This situation makes it difficult to identify the real underlying challenges in agent simulations and future research directions to advance the state of the art. With the hope of encouraging community participation to address these issues, we have released SteerSuite , a flexible but easy-to-use set of tools, libraries, and test cases for steering behaviors. The software includes enhanced test cases, an improved version of SteerBench, a modular simulation engine, a novel steering algorithm, and more. Care has been taken to make SteerSuite practical and easy-to-use, yet flexible and forward-looking, to challenge researchers and developers to advance the state of the art in steering.