Computer animation of knowledge-based human grasping
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Animation of dynamic legged locomotion
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Interactive control of avatars animated with human motion data
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Hybrid Control for Interactive Character Animation
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Synthesizing physically realistic human motion in low-dimensional, behavior-specific spaces
ACM SIGGRAPH 2004 Papers
Synthesizing animations of human manipulation tasks
ACM SIGGRAPH 2004 Papers
Automated extraction and parameterization of motions in large data sets
ACM SIGGRAPH 2004 Papers
Automated Eye Motion Using Texture Synthesis
IEEE Computer Graphics and Applications
Dynamic response for motion capture animation
ACM SIGGRAPH 2005 Papers
Dynamo: dynamic, data-driven character control with adjustable balance
Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames
Proceedings of the 2007 symposium on Interactive 3D graphics and games
SIMBICON: simple biped locomotion control
ACM SIGGRAPH 2007 papers
Construction and optimal search of interpolated motion graphs
ACM SIGGRAPH 2007 papers
ACM SIGGRAPH 2008 classes
Interactive motion correction and object manipulation
ACM SIGGRAPH 2008 classes
SmartBody: behavior realization for embodied conversational agents
Proceedings of the 7th international joint conference on Autonomous agents and multiagent systems - Volume 1
Optimization-based interactive motion synthesis
ACM Transactions on Graphics (TOG)
Dextrous manipulation from a grasping pose
ACM SIGGRAPH 2009 papers
Real-time expressive gaze animation for virtual humans
Proceedings of The 8th International Conference on Autonomous Agents and Multiagent Systems - Volume 1
An Open Framework for Developing, Evaluating, and Sharing Steering Algorithms
MIG '09 Proceedings of the 2nd International Workshop on Motion in Games
Full-body hybrid motor control for reaching
MIG'10 Proceedings of the Third international conference on Motion in games
Motion parameterization with inverse blending
MIG'10 Proceedings of the Third international conference on Motion in games
Biomechanics-based reaching optimization
The Visual Computer: International Journal of Computer Graphics - CGI'2011 Conference
Building a character animation system
MIG'11 Proceedings of the 4th international conference on Motion in Games
Synthesis of concurrent object manipulation tasks
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
IVA'12 Proceedings of the 12th international conference on Intelligent Virtual Agents
ADAPT: the agent development and prototyping testbed
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
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We synthesize natural-looking locomotion, reaching and grasping for a virtual character in order to accomplish a wide range of movement and manipulation tasks in real time. Our virtual characters can move while avoiding obstacles, as well as manipulate arbitrarily shaped objects, regardless of height, location or placement in a virtual environment. Our characters can touch, reach and grasp objects while maintaining a high quality appearance. We demonstrate a system that combines these skills in an interactive setting suitable for interactive games and simulations.