Agents' Interaction in Virtual Storytelling
IVA '01 Proceedings of the Third International Workshop on Intelligent Virtual Agents
Thespian: using multi-agent fitting to craft interactive drama
Proceedings of the fourth international joint conference on Autonomous agents and multiagent systems
Proceedings of the 11th international conference on Intelligent user interfaces
NLTK: the Natural Language Toolkit
ETMTNLP '02 Proceedings of the ACL-02 Workshop on Effective tools and methodologies for teaching natural language processing and computational linguistics - Volume 1
Dynamic movement and positioning of embodied agents in multiparty conversations
EmbodiedNLP '07 Proceedings of the Workshop on Embodied Language Processing
Evaluating directorial control in a character-centric interactive narrative framework
Proceedings of the 9th International Conference on Autonomous Agents and Multiagent Systems: volume 1 - Volume 1
Virtual companions and friends
Proceedings of the 49th Annual Southeast Regional Conference
Demonstrating and testing the BML compliance of BML realizers
IVA'11 Proceedings of the 10th international conference on Intelligent virtual agents
The BML sequencer: a tool for authoringmulti-character animations
IVA'11 Proceedings of the 10th international conference on Intelligent virtual agents
Agents with emotional intelligence for storytelling
ACII'11 Proceedings of the 4th international conference on Affective computing and intelligent interaction - Volume Part I
Nonverbal behavior generator for embodied conversational agents
IVA'06 Proceedings of the 6th international conference on Intelligent Virtual Agents
Feeling and reasoning: a computational model for emotional characters
EPIA'05 Proceedings of the 12th Portuguese conference on Progress in Artificial Intelligence
An example-based motion synthesis technique for locomotion and object manipulation
I3D '12 Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Proceedings of the 2013 international conference on Autonomous agents and multi-agent systems
Creating an artificially intelligent director (aid) for theatre and virtual environments
Proceedings of the 2013 international conference on Autonomous agents and multi-agent systems
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Many games, films, and virtual environments are very scripted, or use very canned/explicit cut scenes for characters to interact. This requires extensive work for producing new scenes, actions, and other scripts for these environments. It also usually comes with a certain level of expertise in lower-level character control. Current research focuses primarily on the conversational and non-verbal domains of this issue. However, with the growing focus on realistic virtual environments, the spatial domain is becoming a more critical component in creating that realism. Tools and markup languages, such as Behaviour Markup Language (BML), Functional Markup Language (FML), and BML Realizers are making it possible to abstract the control of virtual characters to a certain extent. Unfortunately, these methods still require a level of expertise and time that can be unreasonable. Therefore, we propose a higher level of abstraction to ease this authorial burden for new scenes and actions in games. To do this, we look to another example of scripted activities that has been used for hundreds of years: play-scripts. We took the fully annotated play-script for Gielgud's Hamlet in 1964, along with the recording of the same play to create a baseline using BML. We compared this to the use of just the play-script and some very simplistic natural language processing to block the same act of the same play. The results of this comparison show a savings of over four hours for authoring spatial scripts, while maintaining similar spatial blocking.