AGENTS '00 Proceedings of the fourth international conference on Autonomous agents
Toward the holodeck: integrating graphics, sound, character and story
Proceedings of the fifth international conference on Autonomous agents
Negotiation over tasks in hybrid human-agent teams for simulation-based training
AAMAS '03 Proceedings of the second international joint conference on Autonomous agents and multiagent systems
Authoring scenes for adaptive, interactive performances
AAMAS '03 Proceedings of the second international joint conference on Autonomous agents and multiagent systems
Managing interaction between users and agents in a multi-agent storytelling environment
AAMAS '03 Proceedings of the second international joint conference on Autonomous agents and multiagent systems
Narrative guidance of interactivity
Narrative guidance of interactivity
Guiding interactive drama
Fitting and Compilation of Multiagent Models through Piecewise Linear Functions
AAMAS '04 Proceedings of the Third International Joint Conference on Autonomous Agents and Multiagent Systems - Volume 3
A domain-independent framework for modeling emotion
Cognitive Systems Research
The use of agents in human learning systems
AAMAS '06 Proceedings of the fifth international joint conference on Autonomous agents and multiagent systems
U-director: a decision-theoretic narrative planning architecture for storytelling environments
AAMAS '06 Proceedings of the fifth international joint conference on Autonomous agents and multiagent systems
Proactive Authoring for Interactive Drama: An Author's Assistant
IVA '07 Proceedings of the 7th international conference on Intelligent Virtual Agents
Story Planning with Vignettes: Toward Overcoming the Content Production Bottleneck
ICIDS '08 Proceedings of the 1st Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
Iterative Evaluation of a Large-Scale, Intelligent Game for Language Learning
Proceedings of the 2005 conference on Artificial Intelligence in Education: Supporting Learning through Intelligent and Socially Informed Technology
THESPIAN: An Architecture for Interactive Pedagogical Drama
Proceedings of the 2005 conference on Artificial Intelligence in Education: Supporting Learning through Intelligent and Socially Informed Technology
Probabilistic goal recognition in interactive narrative environments
AAAI'06 Proceedings of the 21st national conference on Artificial intelligence - Volume 1
Directorial Control in a Decision-Theoretic Framework for Interactive Narrative
ICIDS '09 Proceedings of the 2nd Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
Modeling appraisal in theory of mind reasoning
Autonomous Agents and Multi-Agent Systems
Social puppets: towards modular social animation for agents and avatars
OCSC'07 Proceedings of the 2nd international conference on Online communities and social computing
Comme il Faut 2: a fully realized model for socially-oriented gameplay
Proceedings of the Intelligent Narrative Technologies III Workshop
Rules of engagement: moving beyond combat-based quests
Proceedings of the Intelligent Narrative Technologies III Workshop
Investigating director agents' decision making in interactive narrative: a Wizard-of-Oz study
Proceedings of the Intelligent Narrative Technologies III Workshop
Evaluating directorial control in a character-centric interactive narrative framework
Proceedings of the 9th International Conference on Autonomous Agents and Multiagent Systems: volume 1 - Volume 1
Narrative generation through characters' point of view
Proceedings of the 9th International Conference on Autonomous Agents and Multiagent Systems: volume 1 - Volume 1
The Knowledge Engineering Review
Importance of well-motivated characters in interactive narratives: an empirical evaluation
ICIDS'10 Proceedings of the Third joint conference on Interactive digital storytelling
Teaching English as a second language utilizing authoring tools for interactive digital storytelling
ICIDS'10 Proceedings of the Third joint conference on Interactive digital storytelling
Thespian: modeling socially normative behavior in a decision-theoretic framework
IVA'06 Proceedings of the 6th international conference on Intelligent Virtual Agents
Exploring passive user interaction for adaptive narratives
Proceedings of the 2012 ACM international conference on Intelligent User Interfaces
Narrative-Centered tutorial planning for inquiry-based learning environments
ITS'06 Proceedings of the 8th international conference on Intelligent Tutoring Systems
Believable agents and intelligent story adaptation for interactive storytelling
TIDSE'06 Proceedings of the Third international conference on Technologies for Interactive Digital Storytelling and Entertainment
Research in interactive drama environments, role-play and story-telling
ICIDS'11 Proceedings of the 4th international conference on Interactive Digital Storytelling
Proceedings of The 8th Australasian Conference on Interactive Entertainment: Playing the System
IVA'12 Proceedings of the 12th international conference on Intelligent Virtual Agents
Interactive stories and motivation to read in the raft dyslexia fluency tutor
IVA'12 Proceedings of the 12th international conference on Intelligent Virtual Agents
Backstory authoring for affective agents
ICIDS'12 Proceedings of the 5th international conference on Interactive Storytelling
Efficient intent-based narrative generation using multiple planning agents
Proceedings of the 2013 international conference on Autonomous agents and multi-agent systems
Hi-index | 0.00 |
There has been a growing interest in designing multi-agent based interactive dramas. A key research challenge faced in the design of these systems is to support open-ended user interaction while ensuring dramatic user experiences and consistent character personalities. Autonomous agents with reactive and planning abilities are well suited for realizing characters that both adapt to user interactions and are consistent with their own goals. However, agents are often created manually and with extensive programming effort, that excludes authoring by non-technical authors. Thespian is a framework for realizing interactive drama that seeks to reduce programming effort. To start, an author provides linear scripts of the drama. An automated fitting algorithm then configures agents to behave according to the scripts via automated tuning of goal parameters. This capability allows authors to design in a familiar way by writing scripts. Thespian also supports reuse of characters and story elements. Given these advantages, new scenarios can be developed with less programming effort. We discuss the use of Thespian in fitting characters in the Tactical Language Training System and in a Grimms' fairy tale. We also present preliminary experiments on migrating characters between these stories.