Squeeze me, hold me, tilt me! An exploration of manipulative user interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Entertainment feature of a game using skin conductance response
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
Thespian: using multi-agent fitting to craft interactive drama
Proceedings of the fourth international joint conference on Autonomous agents and multiagent systems
An objective character believability evaluation procedure for multi-agent story generation systems
Lecture Notes in Computer Science
A continuous and objective evaluation of emotional experience with interactive play environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Emotionally reactive television
Proceedings of the 12th international conference on Intelligent user interfaces
Predicting user action from skin conductance
Proceedings of the 13th international conference on Intelligent user interfaces
Narrative Generation for Suspense: Modeling and Evaluation
ICIDS '08 Proceedings of the 1st Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
Emotional input for character-based interactive storytelling
Proceedings of The 8th International Conference on Autonomous Agents and Multiagent Systems - Volume 1
Comparing cognitive and computational models of narrative structure
AAAI'04 Proceedings of the 19th national conference on Artifical intelligence
IVA '09 Proceedings of the 9th International Conference on Intelligent Virtual Agents
ELVIS: Entertainment-led video summaries
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Applying planning to interactive storytelling: Narrative control using state constraints
ACM Transactions on Intelligent Systems and Technology (TIST)
Narrative planning: balancing plot and character
Journal of Artificial Intelligence Research
Biofeedback game design: using direct and indirect physiological control to enhance game interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Passive interactivity, an answer to interactive emotion
ICEC'06 Proceedings of the 5th international conference on Entertainment Computing
PINTER: interactive storytelling with physiological input
Proceedings of the 2012 ACM international conference on Intelligent User Interfaces
Social interaction for interactive storytelling
ICEC'12 Proceedings of the 11th international conference on Entertainment Computing
Interactive video stories from user generated content: a school concert use case
ICIDS'12 Proceedings of the 5th international conference on Interactive Storytelling
E3-player: emotional excitement enhancing video player using skin conductance response
Proceedings of the companion publication of the 2013 international conference on Intelligent user interfaces companion
NetworkING: using character relationships for interactive narrative generation
Proceedings of the 2013 international conference on Autonomous agents and multi-agent systems
The ACM multimedia 2013 art exhibition
Proceedings of the 21st ACM international conference on Multimedia
A brain-computer interface to a plan-based narrative
IJCAI'13 Proceedings of the Twenty-Third international joint conference on Artificial Intelligence
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Previous Interactive Storytelling systems have been designed to allow active user intervention in an unfolding story, using established multi-modal interactive techniques to influence narrative development. In this paper we instead explore the use of a form of passive interaction where users' affective responses, measured by physiological proxies, drive a process of narrative adaptation. We introduce a system that implements a passive interaction loop as part of narrative generation, monitoring users' physiological responses to an on-going narrative visualization and using these to adapt the subsequent development of character relationships, narrative focus and pacing. Idiomatic cinematographic techniques applied to the visualization utilize existing theories of establishing characteristic emotional tone and viewer expectations to foster additional user response. Experimental results support the applicability of filmic emotional theories in a non-film visual realization, demonstrating significant appropriate user physiological response to narrative events and "emotional cues". The subsequent narrative adaptation provides a variation of viewing experience with no loss of narrative comprehension.