Artificial Intelligence - Special volume on planning and scheduling
Using Grice's maxim of quantity to select the content of plan descriptions
Artificial Intelligence
Tears and fears: modeling emotions and emotional behaviors in synthetic agents
Proceedings of the fifth international conference on Autonomous agents
Character-Based Interactive Storytelling
IEEE Intelligent Systems
Artificial Intelligence
Managing interaction between users and agents in a multi-agent storytelling environment
AAMAS '03 Proceedings of the second international joint conference on Autonomous agents and multiagent systems
An Intent-Driven Planner for Multi-Agent Story Generation
AAMAS '04 Proceedings of the Third International Joint Conference on Autonomous Agents and Multiagent Systems - Volume 1
Proactive mediation in plan-based narrative environments
Lecture Notes in Computer Science
Interactive Storytelling with Literary Feelings
ACII '07 Proceedings of the 2nd international conference on Affective Computing and Intelligent Interaction
A computational model of narrative generation for suspense
AAAI'06 proceedings of the 21st national conference on Artificial intelligence - Volume 2
To Be or Not to Be: Towards Stateless Interactive Drama
ICIDS '09 Proceedings of the 2nd Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
ICIDS '09 Proceedings of the 2nd Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
Something's gotta give: towards distributed autonomous story appraisal in improv
ICIDS'10 Proceedings of the Third joint conference on Interactive digital storytelling
Narrative planning: balancing plot and character
Journal of Artificial Intelligence Research
Generating story variants with constrained video recombination
MM '11 Proceedings of the 19th ACM international conference on Multimedia
Towards the problem of maintaining suspense in interactive narrative
Proceedings of the 7th Australasian Conference on Interactive Entertainment
Toward a computational model of focalization in narrative
Proceedings of the 6th International Conference on Foundations of Digital Games
Exploring passive user interaction for adaptive narratives
Proceedings of the 2012 ACM international conference on Intelligent User Interfaces
Say Anything: Using Textual Case-Based Reasoning to Enable Open-Domain Interactive Storytelling
ACM Transactions on Interactive Intelligent Systems (TiiS) - Special Issue on Common Sense for Interactive Systems
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Although suspense contributes significantly to the enjoyment of a narrative by its readers, there has been little research on the automated generation of stories that evoke specific cognitive and affective responses in their readers. The goal of this research is to develop and evaluate a system that produces a narrative designed specifically to evoke suspense from the reader. The system takes as input a plan data structure representing the goals of a storyworld's characters and the actions they perform in pursuit of them. Adapting theories developed by cognitive psychologists, the system uses a plan-based model of narrative comprehension to determine the final content of the story in order to heighten a reader's level of suspense. This paper outlines the various components of the system and describes an empirical evaluation. The evaluation provides strong support for the claim that the system is effective in generating suspenseful stories.