Artificial Intelligence
Tears and fears: modeling emotions and emotional behaviors in synthetic agents
Proceedings of the fifth international conference on Autonomous agents
Artificial Intelligence - Special issue on heuristic search in artificial intelligence
Interacting with virtual characters in interactive storytelling
Proceedings of the first international joint conference on Autonomous agents and multiagent systems: part 1
Planning as Heuristic Search: New Results
ECP '99 Proceedings of the 5th European Conference on Planning: Recent Advances in AI Planning
Speeding up the calculation of heuristics for heuristic search-based planning
Eighteenth national conference on Artificial intelligence
Multimodal Acting in Mixed Reality Interactive Storytelling
IEEE MultiMedia
An Intent-Driven Planner for Multi-Agent Story Generation
AAMAS '04 Proceedings of the Third International Joint Conference on Autonomous Agents and Multiagent Systems - Volume 1
Exploring the Scalability of Character-Based Storytelling
AAMAS '04 Proceedings of the Third International Joint Conference on Autonomous Agents and Multiagent Systems - Volume 2
Fearnot!: an experiment in emergent narrative
Lecture Notes in Computer Science
From Linear Story Generation to Branching Story Graphs
IEEE Computer Graphics and Applications
AI Magazine - Special issue on achieving human-level AI through integrated systems and research
Evaluating a conversation-centered interactive drama
Proceedings of the 6th international joint conference on Autonomous agents and multiagent systems
Comparing cognitive and computational models of narrative structure
AAAI'04 Proceedings of the 19th national conference on Artifical intelligence
AI characters and directors for interactive computer games
IAAI'04 Proceedings of the 16th conference on Innovative applications of artifical intelligence
Towards a validated model of "emotional intelligence"
AAAI'06 proceedings of the 21st national conference on Artificial intelligence - Volume 2
A computational model of narrative generation for suspense
AAAI'06 proceedings of the 21st national conference on Artificial intelligence - Volume 2
Capturing expression using linguistic information
AAAI'05 Proceedings of the 20th national conference on Artificial intelligence - Volume 3
Lexical resources and semantic similarity for affective evaluative expressions generation
ACII'05 Proceedings of the First international conference on Affective Computing and Intelligent Interaction
Madame bovary on the holodeck: immersive interactive storytelling
Proceedings of the 15th international conference on Multimedia
Revisiting Character-Based Affective Storytelling under a Narrative BDI Framework
ICIDS '08 Proceedings of the 1st Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
Narrative Generation for Suspense: Modeling and Evaluation
ICIDS '08 Proceedings of the 1st Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
From Debugging to Authoring: Adapting Productivity Tools to Narrative Content Description
ICIDS '08 Proceedings of the 1st Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
Value-Driven Characters for Storytelling and Drama
AI*IA '09: Proceedings of the XIth International Conference of the Italian Association for Artificial Intelligence Reggio Emilia on Emergent Perspectives in Artificial Intelligence
The IRIS Network of Excellence: Future Directions in Interactive Storytelling
ICIDS '09 Proceedings of the 2nd Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
ICIDS '09 Proceedings of the 2nd Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
Plot induction and evolutionary search for story generation
ACL '10 Proceedings of the 48th Annual Meeting of the Association for Computational Linguistics
Linear Logic for Non-Linear Storytelling
Proceedings of the 2010 conference on ECAI 2010: 19th European Conference on Artificial Intelligence
Applying planning to interactive storytelling: Narrative control using state constraints
ACM Transactions on Intelligent Systems and Technology (TIST)
Interactive simulations to help teenagers cope when a parent has a traumatic brain injury
Computers in Entertainment (CIE) - Special Issue: Advances in Computer Entertainment Technology
Something's gotta give: towards distributed autonomous story appraisal in improv
ICIDS'10 Proceedings of the Third joint conference on Interactive digital storytelling
Timeline-based navigation for interactive narratives
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
Persuasive dialogue based on a narrative theory: an ECA implementation
PERSUASIVE'10 Proceedings of the 5th international conference on Persuasive Technology
Semantic annotation of narrative media objects
Multimedia Tools and Applications
Emotional range in value-sensitive deliberation
Proceedings of the 2013 international conference on Autonomous agents and multi-agent systems
Hi-index | 0.00 |
In this paper, we describe the integration of Natural Language Processing (NLP) within an emotional planner to support Interactive Storytelling. Our emotional planner is based on a standard HSP planner, whose originality is drawn from altering the agents' beliefs and emotional states. Each character is driven by its own planner, while characters are able to operate on their reciprocal feelings thus affecting each other. Our baseline story is constituted by a classic XIXthcentury French novel from Gustave Flaubert in which characters feelings play a dominant role. This approach benefits from the fact that Flaubert has described a specific ontology for his characters feelings. The objective of NLP should be to uncover from natural language utterances the same kind of affective elements, which requires an integration between NLP and the planning component at the level of semantic content. This research is illustrated with examples from a first fully integrated prototype comprising NLP, emotional planning and real-time 3D animation.