Artificial Intelligence
Towards an architecture for intelligent control of narrative in interactive virtual worlds
Proceedings of the 8th international conference on Intelligent user interfaces
A Behavior Language for Story-Based Believable Agents
IEEE Intelligent Systems
An Authoring Tool for Intelligent Educational Games
ICVS '01 Proceedings of the International Conference on Virtual Storytelling: Using Virtual Reality Technologies for Storytelling
Planning as Heuristic Search: New Results
ECP '99 Proceedings of the 5th European Conference on Planning: Recent Advances in AI Planning
Speeding up the calculation of heuristics for heuristic search-based planning
Eighteenth national conference on Artificial intelligence
Authoring scenes for adaptive, interactive performances
AAMAS '03 Proceedings of the second international joint conference on Autonomous agents and multiagent systems
ScriptEase: Generative Design Patterns for Computer Role-Playing Games
Proceedings of the 19th IEEE international conference on Automated software engineering
InAuthoring environment: interfaces for creating spatial stories and gaming activities
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Interactive Storytelling with Literary Feelings
ACII '07 Proceedings of the 2nd international conference on Affective Computing and Intelligent Interaction
Comparing cognitive and computational models of narrative structure
AAAI'04 Proceedings of the 19th national conference on Artifical intelligence
Visual scenario representation in the context of a tool for interactive storytelling
ICVS'07 Proceedings of the 4th international conference on Virtual storytelling: using virtual reality technologies for storytelling
Wide ruled: a friendly interface to author-goal based story generation
ICVS'07 Proceedings of the 4th international conference on Virtual storytelling: using virtual reality technologies for storytelling
Developing virtual storytellers for the virtual Alhambra
ICVS'07 Proceedings of the 4th international conference on Virtual storytelling: using virtual reality technologies for storytelling
Scenejo – an interactive storytelling platform
ICVS'05 Proceedings of the Third international conference on Virtual Storytelling: using virtual reality technologies for storytelling
ICVS'05 Proceedings of the Third international conference on Virtual Storytelling: using virtual reality technologies for storytelling
Believable agents and intelligent story adaptation for interactive storytelling
TIDSE'06 Proceedings of the Third international conference on Technologies for Interactive Digital Storytelling and Entertainment
Scribe: a tool for authoring event driven interactive drama
TIDSE'06 Proceedings of the Third international conference on Technologies for Interactive Digital Storytelling and Entertainment
U-Create: creative authoring tools for edutainment applications
TIDSE'06 Proceedings of the Third international conference on Technologies for Interactive Digital Storytelling and Entertainment
Towards accessible authoring tools for interactive storytelling
TIDSE'06 Proceedings of the Third international conference on Technologies for Interactive Digital Storytelling and Entertainment
Pre-conference demo workshop “little red cap”: the authoring process in interactive storytelling
TIDSE'06 Proceedings of the Third international conference on Technologies for Interactive Digital Storytelling and Entertainment
INSCAPE: emotion expression and experience in an authoring environment
TIDSE'06 Proceedings of the Third international conference on Technologies for Interactive Digital Storytelling and Entertainment
Interactive audiobooks: combining narratives with game elements
TIDSE'06 Proceedings of the Third international conference on Technologies for Interactive Digital Storytelling and Entertainment
Cyranus: an authoring tool for interactive edutainment applications
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
ICIDS '09 Proceedings of the 2nd Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
Iterative Authoring Using Story Generation Feedback: Debugging or Co-creation?
ICIDS '09 Proceedings of the 2nd Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
Emohawk: Searching for a "Good" Emergent Narrative
ICIDS '09 Proceedings of the 2nd Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
Conceiving Interactive Story Events
ICIDS '09 Proceedings of the 2nd Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
Applying planning to interactive storytelling: Narrative control using state constraints
ACM Transactions on Intelligent Systems and Technology (TIST)
Crowd-sourced AI authoring with ENIGMA
ICIDS'10 Proceedings of the Third joint conference on Interactive digital storytelling
Introducing interactive story creators to conversation modelling
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
How authors benefit from linear logic in the authoring process of interactive storyworlds
ICIDS'11 Proceedings of the 4th international conference on Interactive Digital Storytelling
Say Anything: Using Textual Case-Based Reasoning to Enable Open-Domain Interactive Storytelling
ACM Transactions on Interactive Intelligent Systems (TiiS) - Special Issue on Common Sense for Interactive Systems
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Recent progress in Interactive Storytelling has been mostly based on the development of proof-of-concept prototypes, whilst the actual production process for interactive narratives largely remains to be invented. Central to this effort is the concept of authoring, which should determine the relationships between generative technologies underlying Interactive Storytelling engines, and the actual description of narrative content. In this paper, we report the development of an authoring technology on top of a fully-implemented Interactive Storytelling system. Although this system originated as a debugging tool for a Planning system, its interactivity as well as the high-level nature of the formalism it manipulates makes it a candidate to support collaboration between authors and technologists.