Managing interaction between users and agents in a multi-agent storytelling environment
AAMAS '03 Proceedings of the second international joint conference on Autonomous agents and multiagent systems
ICVS'05 Proceedings of the Third international conference on Virtual Storytelling: using virtual reality technologies for storytelling
Digital audiobook: from passive to active pursuit
Multimedia Tools and Applications
The Audio Adventurer: Design of a Portable Audio Adventure Game
Proceedings of the 2nd International Conference on Fun and Games
Mobile Urban Drama --- Setting the Stage with Location Based Technologies
ICIDS '08 Proceedings of the 1st Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
From Debugging to Authoring: Adapting Productivity Tools to Narrative Content Description
ICIDS '08 Proceedings of the 1st Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
Facilitating Audio-Based Collaborative Storytelling for Informal Knowledge Management
Groupware: Design, Implementation, and Use
ISRST: an interest based storytelling model using rhetorical relations
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
An Approach for Asynchronous Awareness Support in Collaborative Non-Linear Storytelling
Computer Supported Cooperative Work
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The authoring and the design of immersive, non-linear plots remains one of the main challenges in interactive digital storytelling. This paper introduces the concept of interactive audiobooks, which combines the potential of complex (non-)linear narratives (e.g. books and radio plays) with interactive elements from computer games. The design concentrates on a flexible degree of interaction, in a way that the listener's experience ranges between a passive listening to an interactive audio-only computer game. In this paper we discuss the story-engine used in interactive audiobooks, as well as present an authoring framework along several design guidelines to create them. Finally, we demonstrate the capabilities of our system with an adaptation of a short story from Edgar Allen Poe.