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Towards an architecture for intelligent control of narrative in interactive virtual worlds
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Narrative guidance of interactivity
Narrative guidance of interactivity
Interactive storytelling: from AI experiment to new media
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Narrative event adaptation in virtual environments
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Compelling experiences in mixed reality interactive storytelling
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Thespian: using multi-agent fitting to craft interactive drama
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DIGMA: a role playing game with agent plan reformulation and situational reassessment
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Planning algorithms for interactive storytelling
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Proactive Authoring for Interactive Drama: An Author's Assistant
IVA '07 Proceedings of the 7th international conference on Intelligent Virtual Agents
Life Story Generation Using Mobile Context and Petri Net
ICAISC '08 Proceedings of the 9th international conference on Artificial Intelligence and Soft Computing
Modeling Appraisal in Theory of Mind Reasoning
IVA '08 Proceedings of the 8th international conference on Intelligent Virtual Agents
Narrative Generation for Suspense: Modeling and Evaluation
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Improvisation and Performance as Models for Interacting with Stories
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AAAI'06 Proceedings of the 21st national conference on Artificial intelligence - Volume 1
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Directorial Control in a Decision-Theoretic Framework for Interactive Narrative
ICIDS '09 Proceedings of the 2nd Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
To Be or Not to Be: Towards Stateless Interactive Drama
ICIDS '09 Proceedings of the 2nd Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
ISRST: an interest based storytelling model using rhetorical relations
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Investigating director agents' decision making in interactive narrative: a Wizard-of-Oz study
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Proceedings of the Intelligent Narrative Technologies III Workshop
A comparison of interactive narrative system approaches using human improvisational actors
Proceedings of the Intelligent Narrative Technologies III Workshop
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Proceedings of the Fifth International Conference on the Foundations of Digital Games
Evaluating directorial control in a character-centric interactive narrative framework
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Narrative generation through characters' point of view
Proceedings of the 9th International Conference on Autonomous Agents and Multiagent Systems: volume 1 - Volume 1
Importance of well-motivated characters in interactive narratives: an empirical evaluation
ICIDS'10 Proceedings of the Third joint conference on Interactive digital storytelling
Modeling of interactive storytelling and validation of scenario by means of linear logic
ICIDS'10 Proceedings of the Third joint conference on Interactive digital storytelling
Modeling parallel state charts for multithreaded multimodal dialogues
ICMI '11 Proceedings of the 13th international conference on multimodal interfaces
Thespian: modeling socially normative behavior in a decision-theoretic framework
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From reality to mind: a cognitive middle layer of environment concepts for believable agents
E4MAS'04 Proceedings of the First international conference on Environments for Multi-Agent Systems
Proceedings of the 6th International Conference on Foundations of Digital Games
Believable agents and intelligent story adaptation for interactive storytelling
TIDSE'06 Proceedings of the Third international conference on Technologies for Interactive Digital Storytelling and Entertainment
A simple story: using an agents' based context-aware architecture for storytelling
TIDSE'06 Proceedings of the Third international conference on Technologies for Interactive Digital Storytelling and Entertainment
Telling stories through space: the mindstage project
TIDSE'06 Proceedings of the Third international conference on Technologies for Interactive Digital Storytelling and Entertainment
SRST: a storytelling model using rhetorical relations
TIDSE'06 Proceedings of the Third international conference on Technologies for Interactive Digital Storytelling and Entertainment
Failing believably: toward drama management with autonomous actors in interactive narratives
TIDSE'06 Proceedings of the Third international conference on Technologies for Interactive Digital Storytelling and Entertainment
Interactive audiobooks: combining narratives with game elements
TIDSE'06 Proceedings of the Third international conference on Technologies for Interactive Digital Storytelling and Entertainment
Rereading in interactive stories: constraints on agency and procedural variation
ICIDS'11 Proceedings of the 4th international conference on Interactive Digital Storytelling
Supporting rereadability through narrative play
ICIDS'11 Proceedings of the 4th international conference on Interactive Digital Storytelling
Director agent intervention strategies for interactive narrative environments
ICIDS'11 Proceedings of the 4th international conference on Interactive Digital Storytelling
Transactions on Edutainment VII
Efficient MD5 hash reversing using D.E.A. framework for sharing computational resources
Proceedings of the 16th International Database Engineering & Applications Sysmposium
A Robust Interactive Narrative Framework for Edutainment
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ECHOES: An intelligent serious game for fostering social communication in children with autism
Information Sciences: an International Journal
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This paper describes an approach for managing the interaction of human users with computer-controlled agents in an interactive narrative-oriented virtual environment. In these kinds of systems, the freedom of the user to perform whatever action she desires must be balanced with the preservation of the storyline used to control the system's characters. We describe a technique, narrative mediation, that exploits a plan-based model of narrative structure to manage and respond to users' actions inside a virtual world. We define two general classes of response to situations where users execute actions that interfere with story structure: accommodation and intervention. Finally, we specify an architecture that uses these definitions to monitor and automatically characterize user actions, and to compute and implement responses to unanticipated activity. The approach effectively integrates user action and system response into the unfolding narrative, providing for the balance between a user's sense of control within the story world and the user's sense of coherence of the overall narrative.