Cybertext: perspectives on ergodic literature
Cybertext: perspectives on ergodic literature
Computers as Theatre
Managing interaction between users and agents in a multi-agent storytelling environment
AAMAS '03 Proceedings of the second international joint conference on Autonomous agents and multiagent systems
Persuasive Games: The Expressive Power of Videogames
Persuasive Games: The Expressive Power of Videogames
ITS '08 Proceedings of the 9th international conference on Intelligent Tutoring Systems
Building explainable artificial intelligence systems
IAAI'06 Proceedings of the 18th conference on Innovative applications of artificial intelligence - Volume 2
Tangible 3D tabletops: combining tangible tabletop interaction and 3D projection
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
The lack of subjective experience in hybrid intelligent agents in interactive storytelling
DUXU'13 Proceedings of the Second international conference on Design, User Experience, and Usability: design philosophy, methods, and tools - Volume Part I
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In the current environment of digital games and immersive role playing systems, we often overlook previous methods of conveying and experiencing, interactive narrative-based entertainment. We present a fresh perspective on interactive digital storytelling systems based on table-top role playing games. Table-top games offer players the ability to negotiate and determine outcomes of a game with a referee. The nature of table-top gaming is such that players evolve, grow and maintain a rule set that represents an imaginary world. As such this form of gameplay provides a unique opportunity to study complex interactive storytelling structures under controlled circumstances. Using table-top role playing games as a model, we propose terminology and concepts that are different from the traditional literary or dramaturgical perspectives normally applied to interactive narrative systems.