Placeholder: landscape and narrative in virtual environments
ACM SIGGRAPH Computer Graphics - Special issue on interactive entertainment design, implementation and adrenaline
ACM SIGCHI Bulletin
Virtual environments in K–12 learning and discovery: a grand challenge in education?
ACM SIGGRAPH Computer Graphics
On magic features in (spatial) metaphors
ACM SIGWEB Newsletter
MULTIMEDIA '98 Proceedings of the sixth ACM international conference on Multimedia: Technologies for interactive movies
In search of metaphors for tangible user intefaces
DARE '00 Proceedings of DARE 2000 on Designing augmented reality environments
DARE '00 Proceedings of DARE 2000 on Designing augmented reality environments
Concept and Construction Example of an Interactive Movie System
Journal of VLSI Signal Processing Systems - Special issue on multimedia signal processing
How do interactive texts reflect interactive functions?
Proceedings of the thirteenth ACM conference on Hypertext and hypermedia
Context perception in video-based hypermedia spaces
Proceedings of the thirteenth ACM conference on Hypertext and hypermedia
Scripting the interactor: an approach to VR drama
C&C '02 Proceedings of the 4th conference on Creativity & cognition
Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage
Contextual Virtual Interaction as Part of Ubiquitous Game Design and Development
Personal and Ubiquitous Computing
Perfect presence: What does this mean for the design of virtual learning environments?
Education and Information Technologies
Determining the Visual Interpretation of Actions in Multimedia Presentations of Interactive Stories
Journal of Intelligent and Robotic Systems
IEEE Transactions on Visualization and Computer Graphics
Beyond the desktop: diversity and artistry
CHI '00 Extended Abstracts on Human Factors in Computing Systems
Conversational integration of multimedia and multimodal interaction
CHI '00 Extended Abstracts on Human Factors in Computing Systems
Film and the Development of Interactive Narrative
ICVS '01 Proceedings of the International Conference on Virtual Storytelling: Using Virtual Reality Technologies for Storytelling
ICVS '01 Proceedings of the International Conference on Virtual Storytelling: Using Virtual Reality Technologies for Storytelling
Real Characters in Virtual Stories
ICVS '01 Proceedings of the International Conference on Virtual Storytelling: Using Virtual Reality Technologies for Storytelling
TEATRIX: Virtual Environment for Story Creation
ITS '00 Proceedings of the 5th International Conference on Intelligent Tutoring Systems
ITS '02 Proceedings of the 6th International Conference on Intelligent Tutoring Systems
Designing culturally situated technologies for the home
CHI '03 Extended Abstracts on Human Factors in Computing Systems
Beyond task completion: evaluation of affective components of use
The human-computer interaction handbook
Digital poetics: the poetical potentials of projection and interaction
Digital media revisited
Psycles of change: development and implementation of databased curriculum documentation
CRPIT '02 Proceedings of the Seventh world conference on computers in education conference on Computers in education: Australian topics - Volume 8
Object-Oriented Visualization of Program Logic
TOOLS '97 Proceedings of the Tools-23: Technology of Object-Oriented Languages and Systems
The Thing Growing: Autonomous Characters in Virtual Reality Interactive Fiction
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
Visualizing the non-visual: spatial analysis and interaction with information from text documents
INFOVIS '95 Proceedings of the 1995 IEEE Symposium on Information Visualization
Authoring scenes for adaptive, interactive performances
AAMAS '03 Proceedings of the second international joint conference on Autonomous agents and multiagent systems
Interactivity in Ico: initial involvement, immersion, investment
ICEC '03 Proceedings of the second international conference on Entertainment computing
Linking physical and virtual interaction spaces
ICEC '03 Proceedings of the second international conference on Entertainment computing
Explicitness and interactivity
ISICT '03 Proceedings of the 1st international symposium on Information and communication technologies
International Journal of Human-Computer Studies
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Presence equation: an investigation into cognitive factors underlying presence
Presence: Teleoperators and Virtual Environments
Presence as experience: film informing ways of staying there
Presence: Teleoperators and Virtual Environments
Learning to program: spreadsheets, scripting and HCI
ACE '04 Proceedings of the Sixth Australasian Conference on Computing Education - Volume 30
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A grounded theory of the flow experiences of web users
International Journal of Human-Computer Studies - Incorporating knowledge acquisition
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
From turtles to Tangible Programming Bricks: explorations in physical language design
Personal and Ubiquitous Computing
Minimal structures for stories
Proceedings of the 1st ACM workshop on Story representation, mechanism and context
Using web frequency within multi-media exhibitions
Proceedings of the 12th annual ACM international conference on Multimedia
Designing the spectator experience
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Making by making strange: Defamiliarization and the design of domestic technologies
ACM Transactions on Computer-Human Interaction (TOCHI)
Cinematic Meeting Facilities Using Large Displays
IEEE Computer Graphics and Applications
A manifesto for the performative development of ubiquitous media
Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility
The flow principle in interactivity
Proceedings of the second Australasian conference on Interactive entertainment
Emotional usability of customer interfaces: focusing on cyber banking system interfaces
CHI EA '97 CHI '97 Extended Abstracts on Human Factors in Computing Systems
Funology
Funology
Design of animated pedagogical agents-A look at their look
International Journal of Human-Computer Studies
Guiding design with approaches to masked performance
Interacting with Computers
Where are my legs?: embodiment gaps in avatars
Proceedings of the 2006 international conference on Game research and development
An implementation of real-time 3D interactive drama
Computers in Entertainment (CIE) - Interactive entertainment
Why Presence Occurs: Evolutionary Psychology, Media Equation, and Presence
Presence: Teleoperators and Virtual Environments
The experience of telepresence with a foreign language video game and video
Proceedings of the 2007 ACM SIGGRAPH symposium on Video games
Back to the Holodeck: new life for virtual reality?
Proceedings of the 2nd international conference on Digital interactive media in entertainment and arts
Virtual fish: visual evidence of connectivity in a master-planned urban community
OZCHI '07 Proceedings of the 19th Australasian conference on Computer-Human Interaction: Entertaining User Interfaces
TELE-INFO'07 Proceedings of the 6th WSEAS Int. Conference on Telecommunications and Informatics
What makes people experience flow? Social characteristics of online games
International Journal of Advanced Media and Communication
International Journal of Computer Games Technology - Joint International Conference on Cyber Games and Interactive Entertainment 2006
Information Visualization - Special issue on visual analytics science and technology
An approach for designing composite metaphors for user interfaces
Behaviour & Information Technology
Constructivism, virtual reality and tools to support design
Proceedings of the 7th ACM conference on Designing interactive systems
Film informing design for contemplative gameplay
Sandbox '08 Proceedings of the 2008 ACM SIGGRAPH symposium on Video games
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
Investigating on results of a newly engineered e-learning survey
ACC'08 Proceedings of the WSEAS International Conference on Applied Computing Conference
IBERAMIA '08 Proceedings of the 11th Ibero-American conference on AI: Advances in Artificial Intelligence
A stroll with Carletto: adaptation in drama-based tours with virtual characters
User Modeling and User-Adapted Interaction
Improvisation and Performance as Models for Interacting with Stories
ICIDS '08 Proceedings of the 1st Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
Dramatization Meets Narrative Presentations
Proceedings of the 2006 conference on ECAI 2006: 17th European Conference on Artificial Intelligence August 29 -- September 1, 2006, Riva del Garda, Italy
Learn as Babies Learn: A Conceptual Model of Designing Optimum Learnability
Proceedings of the 13th International Conference on Human-Computer Interaction. Part I: New Trends
Competitive acting: issues on action, interaction and acting in converged media
Proceedings of the 13th International MindTrek Conference: Everyday Life in the Ubiquitous Era
Bridging the uncanny: an impossible traverse?
Proceedings of the 13th International MindTrek Conference: Everyday Life in the Ubiquitous Era
ACM SIGGRAPH ASIA 2009 Educators Program
Proceedings of the 23rd British HCI Group Annual Conference on People and Computers: Celebrating People and Technology
The development and evaluation of a survey to measure user engagement
Journal of the American Society for Information Science and Technology
Dramasearch character-mediated search in cultural heritage
HSI'09 Proceedings of the 2nd conference on Human System Interactions
Dramaturgies of PLACE: evaluation, embodiment and performance in PLACE-Hampi
Proceedings of the International Conference on Advances in Computer Enterntainment Technology
Table-Top Gaming Narratology for Digital Interactive Storytelling
ICIDS '09 Proceedings of the 2nd Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
Toward an articulation of interaction esthetics
The New Review of Hypermedia and Multimedia - Special issue on experience design - applications and reflections
PLAI: staged encounters in computer-mediated environments
Proceedings of the Sixth Australasian Conference on Interactive Entertainment
Ludic dystopias: power, politics and play
Proceedings of the Sixth Australasian Conference on Interactive Entertainment
Learning and studying interaction design through design patterns
Proceedings of the 15th Conference on Pattern Languages of Programs
The implications of improvisational acting and role-playing on design methodologies
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Gestalt theory, engagement and interaction
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Tangible User Interfaces: Past, Present, and Future Directions
Foundations and Trends in Human-Computer Interaction
Cross-media communications: an introduction to the art of creating integrated media experiences
Cross-media communications: an introduction to the art of creating integrated media experiences
Toward a ludic architecture: the space of play and games
Toward a ludic architecture: the space of play and games
Collaborative design as narrative
Proceedings of the Tenth Anniversary Conference on Participatory Design 2008
Looking for the heart of interactive media: reflections on video games' emotional expression
Proceedings of the 3rd International Conference on Fun and Games
Performativity in design and evaluation of sounding interactive commodities
Proceedings of the 5th Audio Mostly Conference: A Conference on Interaction with Sound
Towards virtual actors for acting out stories
Edutainment'10 Proceedings of the Entertainment for education, and 5th international conference on E-learning and games
Knowledge visualization for engineered systems
KES'10 Proceedings of the 14th international conference on Knowledge-based and intelligent information and engineering systems: Part I
From physical to non-material art-design choices of the digital artist
ICIDS'10 Proceedings of the Third joint conference on Interactive digital storytelling
First person victim: developing a 3D interactive dramatic experience
ICIDS'10 Proceedings of the Third joint conference on Interactive digital storytelling
Agency and the art of interactive digital storytelling
ICIDS'10 Proceedings of the Third joint conference on Interactive digital storytelling
Koli Calling: from the ten past years to the future: a developing country's perspective
Proceedings of the 10th Koli Calling International Conference on Computing Education Research
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
3D environments with games characteristics for teaching history: the VRLerna case study
Proceedings of the 29th ACM international conference on Design of communication
Improvisation, emotion, video game
ACII'11 Proceedings of the 4th international conference on Affective computing and intelligent interaction - Volume Part II
Educational narrative games with choice: the simula family
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
Social interaction regulation in virtual web environments using the Social Theatres model
Journal of Network and Computer Applications
Affective modeling in behavioral simulations: experience and implementations
ACII'05 Proceedings of the First international conference on Affective Computing and Intelligent Interaction
Agency and the “emotion machine”
ICVS'05 Proceedings of the Third international conference on Virtual Storytelling: using virtual reality technologies for storytelling
A multidimensional scale model to measure the interactivity of virtual storytelling
ICVS'05 Proceedings of the Third international conference on Virtual Storytelling: using virtual reality technologies for storytelling
The Influence of Personal and Social-Interactive Engagement in Social TV Web Sites
International Journal of Electronic Commerce
Co-creation in ambient narratives
Ambient Intelligence in Everyday Life
A simple story: using an agents' based context-aware architecture for storytelling
TIDSE'06 Proceedings of the Third international conference on Technologies for Interactive Digital Storytelling and Entertainment
Plot clusters – intertwined and re-playable storyline components in a multiplayer RPG
TIDSE'06 Proceedings of the Third international conference on Technologies for Interactive Digital Storytelling and Entertainment
A taxonomy of user-interface metaphors
CHINZ '02 Proceedings of the SIGCHI-NZ Symposium on Computer-Human Interaction
Being in the story: readerly pleasure, acting theory, and performing a role
ICIDS'11 Proceedings of the 4th international conference on Interactive Digital Storytelling
Multi-user interactive drama: the macro view - three structural layers
ICIDS'11 Proceedings of the 4th international conference on Interactive Digital Storytelling
Sound + image in computer-based design: learning from sound in the arts
ICAD'98 Proceedings of the 1998 international conference on Auditory Display
Glitched lit: possibilities for databending literature
Proceedings of the 2nd workshop on Narrative and hypertext
An unfinished drama: designing participation for the theatrical dance performance Parcival XX-XI
Proceedings of the Designing Interactive Systems Conference
Does locality make a difference? Assessing the effectiveness of location-aware narratives
Interacting with Computers
Cursor dynamics: aesthetic exploration of the bubble cursor
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
Pictures at an exhibition: design of a hybrid puppetry performance piece
ICEC'12 Proceedings of the 11th international conference on Entertainment Computing
Suspending virtual disbelief: a perspective on narrative coherence
ICIDS'12 Proceedings of the 5th international conference on Interactive Storytelling
The expressive space of IDS-as-Art
ICIDS'12 Proceedings of the 5th international conference on Interactive Storytelling
Benevolent deception in human computer interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 9th ACM Conference on Creativity & Cognition
Performing with a system's intention: embodied cues in performer-system interaction
Proceedings of the 9th ACM Conference on Creativity & Cognition
Performative experience design
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Design-driven narrative: using stories to prototype and build immersive design worlds
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Examining the generalizability of the User Engagement Scale (UES) in exploratory search
Information Processing and Management: an International Journal
This isn't happening: time in videogames
Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death
Interactive installations as performance: inspiration for HCI
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
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From the Publisher:features a new chapter that takes the reader through virtual reality and beyond to a new level of human computer interaction that is genuinely transforming. Like its predecessor, this book presents a new theory of human-computer activity.