Affordance, conventions, and design
interactions
Where the action is: the foundations of embodied interaction
Where the action is: the foundations of embodied interaction
Computers as Theatre
Semi-public displays for small, co-located groups
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Heuristic evaluation of ambient displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Multimedia fliers: information sharing with digital community bulletin boards
Communities and technologies
Proceedings of the 17th annual ACM symposium on User interface software and technology
Designing the spectator experience
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The rotating compass: a novel interaction technique for mobile navigation
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Flow and immersion in first-person shooters: measuring the player's gameplay experience
Future Play '08 Proceedings of the 2008 Conference on Future Play: Research, Play, Share
Kinesthetic interaction: revealing the bodily potential in interaction design
Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and Habitat
Pervasive '08 Proceedings of the 6th International Conference on Pervasive Computing
Proxemic interactions: the new ubicomp?
interactions
Designing sports: a framework for exertion games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Creating the spectacle: Designing interactional trajectories through spectator interfaces
ACM Transactions on Computer-Human Interaction (TOCHI)
Looking glass: a field study on noticing interactivity of a shop window
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Urban HCI: spatial aspects in the design of shared encounters for media facades
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Affordances in HCI: toward a mediated action perspective
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
"Material interactions": from atoms & bits to entangled practices
CHI '12 Extended Abstracts on Human Factors in Computing Systems
The role of context in media architecture
Proceedings of the 2012 International Symposium on Pervasive Displays
Proceedings of the 2nd ACM International Symposium on Pervasive Displays
Glitch, please: datamoshing as a medium-specific application of digital material
Proceedings of the 6th International Conference on Designing Pleasurable Products and Interfaces
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The purpose of the present theoretical exploration is to lay the foundations of a platform-specific ontology of urban screens, which we define as an architectural scale media environment comprising two or more digital displays that can support interactive and/or artificial intelligence features. Still in its budding stages, this framework is intended to assist artists and HCI practitioners in the conception and evaluation of public space installations that heavily rely on digital displays. Using an architectural approach that analyzes urban screens in terms of medium specificity, this paper asks: "What are some of the key ontological attributes of urban screens as a computational medium?" We propose a taxonomy of five medium-specific properties articulated in relation to sensory modalities and modes of interaction. In providing an aesthetic, poetic, cognitive and experiential basis for understanding urban screens, this paper seeks to help researchers broadly consider their design parameters and generate new ideas.