Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Information ecologies: using technology with heart
Information ecologies: using technology with heart
Orchestrating a mixed reality performance
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The actuated workbench: computer-controlled actuation in tabletop tangible interfaces
Proceedings of the 15th annual ACM symposium on User interface software and technology
Revisiting the visit:: understanding how technology can shape the museum visit
CSCW '02 Proceedings of the 2002 ACM conference on Computer supported cooperative work
Creating assemblies:: aboard the Ghost Ship
CSCW '02 Proceedings of the 2002 ACM conference on Computer supported cooperative work
Lessons from the lighthouse: collaboration in a shared mixed reality system
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
DiamondSpin: an extensible toolkit for around-the-table interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Orchestrating a mixed reality game 'on the ground'
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Seamful interweaving: heterogeneity in the theory and design of interactive systems
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Creating Assemblies in Public Environments: Social Interaction, Interactive Exhibits and CSCW
Computer Supported Cooperative Work
Designing the spectator experience
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Moving bodies, social selves: movement-oriented personas and scenarios
OZCHI '05 Proceedings of the 17th Australia conference on Computer-Human Interaction: Citizens Online: Considerations for Today and the Future
Understanding the experience of interactive art: Iamascope in Beta_space
Proceedings of the second Australasian conference on Interactive entertainment
The Frame of the Game: Blurring the Boundary between Fiction and Reality in Mobile Experiences
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Getting a grip on tangible interaction: a framework on physical space and social interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tabletop sharing of digital photographs for the elderly
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interactive Tabletop Exhibits in Museums and Galleries
IEEE Computer Graphics and Applications
Guest Editors' Introduction: Interacting with Digital Tabletops
IEEE Computer Graphics and Applications
The augurscope: refining its design
Presence: Teleoperators and Virtual Environments - Special issue: Virtual heritage
Assembling history: achieving coherent experiences with diverse technologies
ECSCW'03 Proceedings of the eighth conference on European Conference on Computer Supported Cooperative Work
From entry to access: how shareability comes about
DPPI '07 Proceedings of the 2007 conference on Designing pleasurable products and interfaces
Temporal trajectories in shared interactive narratives
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Hybrid ecologies: understanding cooperative interaction in emerging physical-digital environments
Personal and Ubiquitous Computing
Architales: physical/digital co-design of an interactive story table
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
From interaction to trajectories: designing coherent journeys through user experiences
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A taxonomy for and analysis of multi-person-display ecosystems
Personal and Ubiquitous Computing
Deception and magic in collaborative interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Displays in the wild: understanding the dynamics and evolution of a display ecology
PERVASIVE'06 Proceedings of the 4th international conference on Pervasive Computing
Pursuing Leisure: Reflections on Theme Park Visiting
Computer Supported Cooperative Work
Interacting with Computers
Proceedings of the 9th ACM Conference on Creativity & Cognition
see me, feel me, touch me, hear me: trajectories and interpretation in a sculpture garden
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Performance-Led Research in the Wild
ACM Transactions on Computer-Human Interaction (TOCHI) - Special Issue of “The Turn to The Wild”
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An ethnographic study reveals how professional artists created a spectator interface for the interactive game Day of the Figurines, designing the size, shape, height and materials of two tabletop interfaces before carefully arranging them in a local setting. We also show how participants experienced this interface. We consider how the artists worked with a multi-scale notion of interactional trajectory that combined trajectories through individual displays, trajectories through a local ecology of displays, and trajectories through an entire experience. Our findings shed light on discussions within HCI concerning interaction with tangible and tabletop displays, spectator interfaces, ecologies of displays, and trajectories through cultural experiences.