CSCW '88 Proceedings of the 1988 ACM conference on Computer-supported cooperative work
Tasks-in-interaction: paper and screen based documentation in collaborative activity
CSCW '92 Proceedings of the 1992 ACM conference on Computer-supported cooperative work
Some computer science issues in ubiquitous computing
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Interacting with paper on the DigitalDesk
Communications of the ACM - Special issue on computer augmented environments: back to the real world
PaperLink: a technique for hyperlinking from real paper to electronic content
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Bridging physical and virtual worlds with electronic tags
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Supporting cooperation across shared virtual environments
GROUP '99 Proceedings of the international ACM SIGGROUP conference on Supporting group work
Is paper safer? The role of paper flight strips in air traffic control
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on interface design for safety-critical interactive systems: when there is no room for user error
Improving electronic guidebook interfaces using a task-oriented design approach
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Augmenting paper to enhance community information sharing
DARE '00 Proceedings of DARE 2000 on Designing augmented reality environments
Listen reader: an electronically augmented paper-based book
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The augurscope: a mixed reality interface for outdoors
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Camping in the digital wilderness: tents and flashlights as interfaces to virtual worlds
CHI '02 Extended Abstracts on Human Factors in Computing Systems
Revisiting the visit:: understanding how technology can shape the museum visit
CSCW '02 Proceedings of the 2002 ACM conference on Computer supported cooperative work
Creating assemblies:: aboard the Ghost Ship
CSCW '02 Proceedings of the 2002 ACM conference on Computer supported cooperative work
HIPS: Hyper-Interaction within Physical Space
ICMCS '99 Proceedings of the IEEE International Conference on Multimedia Computing and Systems - Volume 2
Shaping experiences in the hunt museum: a design case study
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Creating Assemblies in Public Environments: Social Interaction, Interactive Exhibits and CSCW
Computer Supported Cooperative Work
Designing the spectator experience
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Co-conception d'expériences interactives augmentées dédiées aux situations muséales
IHM '06 Proceedings of the 18th International Conferenceof the Association Francophone d'Interaction Homme-Machine
The spatial character of sensor technology
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
UbiComp in opportunity spaces: challenges for participatory design
Proceedings of the ninth conference on Participatory design: Expanding boundaries in design - Volume 1
Digital backpacking in the museum with a SmartCard
CHINZ '06 Proceedings of the 7th ACM SIGCHI New Zealand chapter's international conference on Computer-human interaction: design centered HCI
Learning from interactive museum installations about interaction design for public settings
OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
Peephole experiences: field experiments with mixed reality hydroscopes in a marine center
Proceedings of the 2007 conference on Designing for User eXperiences
The role of a cohort in the design and evaluation of pervasive systems
Proceedings of the 7th ACM conference on Designing interactive systems
UbiCicero: A location-aware, multi-device museum guide
Interacting with Computers
Computer Supported Cooperative Work
Acquiring knowledge on business processes from stakeholders' stories
Advanced Engineering Informatics
From the disappearing computer to living exhibitions: shaping interactivity in museum settings
The disappearing computer
Design interventions for open-air museums: applying and extending the principles of 'assembly'
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Creating the spectacle: Designing interactional trajectories through spectator interfaces
ACM Transactions on Computer-Human Interaction (TOCHI)
Developing shared context within group stories
CRIWG'05 Proceedings of the 11th international conference on Groupware: design, Implementation, and Use
Designing for meaningful visitor engagement at a living history museum
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
A conversation between trees: what data feels like in the forest
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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This paper describes an activity designed for a site of special interest in which clues to its history are gathered as visitors explore the site before interacting with two displays which reveal details of key past events. We investigate a design approach in which electronically tagged paper is used both to weave the visit together and configure the interactive displays so as to provide variable access to a common information space. An analysis of visitors' interactions throughout a week's public exhibition shows how features of our approach can support people in making connections between displays, locations, and historical events. In addition to situating our work in relationship with CSCW's emerging concern for technologies and collaboration in museums and allied public settings, we examine general questions of how to design activities to establish coherence of experience across diverse interfaces. This is a timely issue as interactive technologies proliferate and take on ever more variable physical forms.