Classroom collaboration in the design of tangible interfaces for storytelling
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Sharing and building digital group histories
CSCW '02 Proceedings of the 2002 ACM conference on Computer supported cooperative work
ICVS '01 Proceedings of the International Conference on Virtual Storytelling: Using Virtual Reality Technologies for Storytelling
Individual and Team Contexts in a Design Process
HICSS '03 Proceedings of the 36th Annual Hawaii International Conference on System Sciences (HICSS'03) - Track1 - Volume 1
Collaborative Learning and Creative Writing
LA-WEB '03 Proceedings of the First Conference on Latin American Web Congress
Context in problem solving: a survey
The Knowledge Engineering Review
Group storytelling for team awareness and entertainment
Proceedings of the third Nordic conference on Human-computer interaction
StoryMapper: A Multimedia Tool to Externalize Knowledge
QEST '04 Proceedings of the The Quantitative Evaluation of Systems, First International Conference
Modelling Shared Contexts in Cooperative Environments: Concept, Implementation, and Evaluation
Computer Supported Cooperative Work
Assembling history: achieving coherent experiences with diverse technologies
ECSCW'03 Proceedings of the eighth conference on European Conference on Computer Supported Cooperative Work
A context-based model for Knowledge Management embodied in work processes
Information Sciences: an International Journal
Cognitive Decision-Making Process as Context Information
Proceedings of the 2010 conference on Bridging the Socio-technical Gap in Decision Support Systems: Challenges for the Next Decade
Modelo de Contexto para o Levantamento Colaborativo de Processos de Negócio
Proceedings of the X Brazilian Symposium in Collaborative Systems
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Eliciting and re-using knowledge within an organization requires a very structured communication process among its employees in order to avoid misunderstanding and confusion. The transfer of knowledge among actors can only be successful if a common interpretative focus and its context are set up. So far, information about the real context that surrounded team's past activities can help their members to better understand situations at hand. In this paper, we argue that a combination of group storytelling technique and a groupware tool can help the elicitation and use of the context shared by a group. Moreover, our main goal is to discuss how groupware can help to structure and formalize the contextual information behind the scenes of a story told by a group, making it easier to understand, interpret and reuse the knowledge intrinsic to it.