There's no place like home: continuing design in use
Design at work
Generating visions: future workshops and metaphorical design
Design at work
The design collaboratorium: a place for usability design
ACM Transactions on Computer-Human Interaction (TOCHI)
Proceedings of the second Nordic conference on Human-computer interaction
Where on-line meets on the streets: experiences with mobile mixed reality games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Lessons from the lighthouse: collaboration in a shared mixed reality system
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Design in the absence of practice: breaching experiments
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Between the dazzle of a new building and its eventual corpse: assembling the ubiquitous home
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Ubi-learning integrates indoor and outdoor experiences
Communications of the ACM - Interaction design and children
Tools of contextualization: extending the classroom to the field
Proceedings of the 2005 conference on Interaction design and children
A Reusable, Extensible Infrastructure for Augmented Field Trips
PERCOMW '06 Proceedings of the 4th annual IEEE international conference on Pervasive Computing and Communications Workshops
The literacy fieldtrip: using UbiComp to support children's creative writing
Proceedings of the 2006 conference on Interaction design and children
Unfolding understandings: co-designing UbiComp In Situ, over time
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Assembling history: achieving coherent experiences with diverse technologies
ECSCW'03 Proceedings of the eighth conference on European Conference on Computer Supported Cooperative Work
The literacy fieldtrip: using UbiComp to support children's creative writing
Proceedings of the 2006 conference on Interaction design and children
Unfolding understandings: co-designing UbiComp In Situ, over time
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
SIGCAS, CAS, HCI & sustainability
ACM SIGCAS Computers and Society
Design considerations for community portals in master-planned developments in Australia and Mexico
Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and Habitat
ADAPT: audience design of ambient persuasive technology
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Participatory design for sustainable campus living
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Participatory IT design and participatory development: a comparative review
Proceedings of the Tenth Anniversary Conference on Participatory Design 2008
Participatory design: one step back or two steps forward?
Proceedings of the Tenth Anniversary Conference on Participatory Design 2008
Generating directions for persuasive technology design with the inspiration card workshop
PERSUASIVE'10 Proceedings of the 5th international conference on Persuasive Technology
SOCIETIES: where pervasive meets social
The Future Internet
Early experiences with participation in persuasive technology design
Proceedings of the 12th Participatory Design Conference: Research Papers - Volume 1
The reconfiguration of triage by introduction of technology
Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services
UniPad: orchestrating collaborative activities through shared tablets and an integrated wall display
Proceedings of the 2013 ACM international joint conference on Pervasive and ubiquitous computing
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The rise of ubiquitous computing (UbiComp), where pervasive, wireless and disappearing technologies offer hitherto unavailable means of supporting activity, increasingly opens up 'opportunity spaces'. These are spaces where there is no urgent problem to be solved, but much potential to augment and enhance practice in new ways. Based on our experience of co-designing novel user experiences for visitors to an English country estate, we discuss challenges for PD in such an opportunity space. Key amongst these are how to build a working relationship of value when there are no urgent requirements; how to understand and scope the space of opportunities; and how to leave users with new resources of value to them.